5 дней назад
Technical Artist (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Unity): Developing and optimizing the asset integration pipeline for MONOPOLY GO! with an accent on bridging the gap between art and technical departments. Focus on implementing UI/2D assets, creating shadergraphs, and optimizing graphical and CPU KPIs for a high-scale mobile game.
Location: Hybrid in Seville, Spain
Company
A leading global interactive entertainment company and mobile games innovator, home to hits like MONOPOLY GO! and Pokémon GO.
What you will do
- Develop tools and solutions to streamline the workflow for artists.
- Implement UI and 2D assets into Unity canvas and sprites.
- Integrate 3D assets, animations, and cinematic content using the Unity3d toolset.
- Create ShaderGraphs for feature development and visual effects.
- Profile and optimize graphical, memory, and CPU performance KPIs.
- Manage and integrate assets into versioned repositories while documenting best practices.
Requirements
- Professional experience using Unity.
- Experience in UI/UX design and proficiency with Photoshop or Illustrator.
- Proven experience in mobile game development.
- Knowledge of repository management, asset pipelines, and optimization.
- English: High level required.
- Location: Must be able to work on a hybrid basis in Seville, Spain.
Culture & Benefits
- Opportunity to work on one of the biggest mobile game launches in history.
- Collaborative environment with thousands of world-class gamemakers globally.
- Distinctive tenet-driven culture.
- Access to a proprietary technology platform, Playgami.
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