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5 дней назад

Technical Artist (Unity)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Spain
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Technical Artist (Unity): Developing and optimizing the asset integration pipeline for MONOPOLY GO! with an accent on bridging the gap between art and technical departments. Focus on implementing UI/2D assets, creating shadergraphs, and optimizing graphical and CPU KPIs for a high-scale mobile game.

Location: Hybrid in Seville, Spain

Company

A leading global interactive entertainment company and mobile games innovator, home to hits like MONOPOLY GO! and Pokémon GO.

What you will do

  • Develop tools and solutions to streamline the workflow for artists.
  • Implement UI and 2D assets into Unity canvas and sprites.
  • Integrate 3D assets, animations, and cinematic content using the Unity3d toolset.
  • Create ShaderGraphs for feature development and visual effects.
  • Profile and optimize graphical, memory, and CPU performance KPIs.
  • Manage and integrate assets into versioned repositories while documenting best practices.

Requirements

  • Professional experience using Unity.
  • Experience in UI/UX design and proficiency with Photoshop or Illustrator.
  • Proven experience in mobile game development.
  • Knowledge of repository management, asset pipelines, and optimization.
  • English: High level required.
  • Location: Must be able to work on a hybrid basis in Seville, Spain.

Culture & Benefits

  • Opportunity to work on one of the biggest mobile game launches in history.
  • Collaborative environment with thousands of world-class gamemakers globally.
  • Distinctive tenet-driven culture.
  • Access to a proprietary technology platform, Playgami.

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