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Principal Technical Animator (Gameplay) (Unreal Engine)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/CR
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Principal Technical Animator (Gameplay) (Unreal Engine): Architecting and integrating scalable gameplay animation systems for AAA games with an accent on Motion Matching, Control Rig, runtime optimization, and cross-discipline technical vision. Focus on solving complex animation runtime and memory challenges, advancing AI and physics-based animation technologies, and improving character, camera, and controls mechanics.

Location: Hybrid role based in Brighton, Prague, or Brno

Company

hirify.global develops games through studios including Hangar 13.

What you will do

  • Define the technical vision, architecture, and long-term strategy for gameplay animation integration.
  • Architect scalable gameplay animation systems and integrate them with complex real-time systems.
  • Lead R&D into Motion Matching, machine learning and AI animation, physics, and other emerging technologies.
  • Partner with engineering and technical animation leadership on animation roadmaps, toolsets, standards, and workflows.
  • Solve runtime bugs and optimize animation performance and memory usage.
  • Collaborate with design and animation leads on character, camera, and controls mechanics while mentoring technical animators.

Requirements

  • Extensive experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine.
  • Master-level expertise with Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer.
  • Deep understanding of runtime optimization, memory management, threading, gameplay mechanics, character movement, and physics.
  • Strong cross-discipline communication, feature breakdown, and technical planning skills.
  • Portfolio or reel demonstrating complex technical animation work in shipped titles.

Nice to have

  • Strong C++ and Python skills for Unreal Engine extensions and pipeline automation.
  • Experience with proprietary engine tools or custom Unreal Engine animation code.
  • Experience with Maya API, MotionBuilder, or Houdini for runtime or pipeline integration.
  • Background in traditional animation or motion-capture data manipulation.

Culture & Benefits

  • Permanent position within the Technical Art department.
  • Equal employment opportunity and reasonable workplace accommodations are provided.

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