обновлено 2 дня назад
Principal Technical Animator (Gameplay) (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Principal Technical Animator (Gameplay) (Unreal Engine): Architecting and integrating scalable gameplay animation systems for AAA games with an accent on Motion Matching, Control Rig, runtime optimization, and cross-discipline technical vision. Focus on solving complex animation runtime and memory challenges, advancing AI and physics-based animation technologies, and improving character, camera, and controls mechanics.
Location: Hybrid role based in Brighton, Prague, or Brno
Company
develops games through studios including Hangar 13.
What you will do
- Define the technical vision, architecture, and long-term strategy for gameplay animation integration.
- Architect scalable gameplay animation systems and integrate them with complex real-time systems.
- Lead R&D into Motion Matching, machine learning and AI animation, physics, and other emerging technologies.
- Partner with engineering and technical animation leadership on animation roadmaps, toolsets, standards, and workflows.
- Solve runtime bugs and optimize animation performance and memory usage.
- Collaborate with design and animation leads on character, camera, and controls mechanics while mentoring technical animators.
Requirements
- Extensive experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine.
- Master-level expertise with Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer.
- Deep understanding of runtime optimization, memory management, threading, gameplay mechanics, character movement, and physics.
- Strong cross-discipline communication, feature breakdown, and technical planning skills.
- Portfolio or reel demonstrating complex technical animation work in shipped titles.
Nice to have
- Strong C++ and Python skills for Unreal Engine extensions and pipeline automation.
- Experience with proprietary engine tools or custom Unreal Engine animation code.
- Experience with Maya API, MotionBuilder, or Houdini for runtime or pipeline integration.
- Background in traditional animation or motion-capture data manipulation.
Culture & Benefits
- Permanent position within the Technical Art department.
- Equal employment opportunity and reasonable workplace accommodations are provided.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →