Senior 3D Asset Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Senior 3D Asset Artist (Gamedev): Creating high-quality gameplay assets for horror-themed titles with an accent on hyperrealistic environmental organic props and PBR texturing. Focus on implementing optimized assets into Unreal Engine and maintaining a strict production pipeline.
Location: KrakΓ³w, Poland (On-site or Remote)
Company
is a game development studio specializing in creating unique, atmospheric horror experiences.
What you will do
- Model and texture high-quality main gameplay assets in line with the artistic vision.
- Optimize assets for performance without compromising visual fidelity.
- Collaborate closely with the Game Design Team to align assets with design needs.
- Ensure a smooth communication flow regarding technical and design requirements.
- Follow the production pipeline and implement finished assets into the game engine.
Requirements
- Industry experience in modeling midpoly/nanite assets and LP/HP workflows.
- Proficiency in ZBrush, Substance Painter, and one of: Blender, Maya, or 3DSMax.
- Ability to create high-quality PBR textures and strong understanding of materials and composition.
- Practical experience working with Unreal Engine.
- A professional portfolio showcasing previous relevant projects.
Nice to have
- Drawing and design skills.
- Experience with Marvelous Designer.
- English communication skills that allow for free interaction.
- A passion for horror games, movies, and books.
Culture & Benefits
- Inclusive and welcoming atmosphere where every voice matters.
- Remote-friendly options and flexible work arrangements.
- Financially stable environment with a clear long-term vision.
- Opportunity to work with a passionate team of dedicated gamers.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β