3D Environment Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
3D Environment Artist (Gamedev): Creating high-quality, game-ready environments and modular kits for AAA titles with an accent on visual design, composition, and technical optimization. Focus on modeling, texturing, and integrating assets into proprietary and industry-standard game engines.
Location: Fully Remote, must reside in Ontario, Canada
Salary: $70,000 – $95,000 per year
Company
is a leading North American outsourcing art studio contributing to major AAA franchises like Halo, Mass Effect, and Call of Duty.
What you will do
- Collaborate with art leadership to develop artistically consistent and captivating game worlds.
- Model, texture, and integrate in-game environments based on concepts, 3D mock-ups, and art direction.
- Build and maintain modular environment kits, including materials and trim sheets.
- Optimize data and production pipelines to improve efficiency.
- Identify and fix bugs throughout the production and post-production phases.
Requirements
- Strong portfolio showcasing real-time environments, hero assets, or modular kits (mandatory).
- 5+ years of experience in video game production with a track record of shipped projects.
- Proficiency in industry-standard 3D modeling, sculpting, and texturing software.
- Technical expertise in topology, UVs, and optimized mesh workflows.
- Strong grasp of composition, visual design, and color theory.
- Must reside in Ontario, Canada.
Nice to have
- Experience with Unreal Engine 5.
Culture & Benefits
- Fully remote work arrangement.
- Opportunity to contribute to some of the industry's biggest AAA titles.
- Professional growth and upward career opportunities.
- Full-time employment benefits (Medical, Dental, Vision, 401K match) available for US-based applicants.
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