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2 дня назад

Unreal Engine DevTech Engineer

173 660 - 284 580$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

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TL;DR

Unreal Engine DevTech Engineer (Unreal Engine): Analyze and optimize Unreal Engine performance on hirify.global hardware using profiling tools and traces with an accent on rendering, compute, memory, and real-time features like Raytracing, Nanite, Lumen. Focus on identifying bottlenecks, developing optimizations and patches, collaborating with Epic Games on feature validation and hardware enablement, and creating tools and documentation for developers.

Location: Virtual US - fully home-based, must live and work in the United States due to legal regulations; occasional site visits

Salary: $173,660 - $284,580 USD annually

Company

hirify.global's Software Team develops AI technologies, foundational software stacks, and GPU/CPU platforms for client, data center, and gaming markets.

What you will do

  • Analyze Unreal Engine performance on hirify.global hardware, identify bottlenecks in rendering, compute, memory, shaders, threading, and I/O.
  • Develop optimizations, sample code, engine patches, and validate features like Raytracing, Nanite, Lumen on hirify.global platforms.
  • Collaborate with Epic Games as technical liaison, provide feedback on issues, features, and hirify.global roadmap.
  • Work with hirify.global GPU architects, drivers, and software teams for hardware enablement and performance reports.
  • Build profiling tools, plugins, documentation, best practices, and reference samples for Unreal on hirify.global.
  • Support marketing, DevRel, ISV teams with technical insights, demos, benchmarks, and developer assistance.

Requirements

  • Must live and work in the United States
  • Bachelor’s or Master’s in Computer Science, Computer Engineering, Electrical Engineering or related + 6+ years experience
  • Modern GPU architecture, graphics pipelines, real-time rendering principles
  • Hands-on Unreal Engine (C++), rendering modules, configuration, profiling
  • C++ and low-level systems programming
  • Graphics APIs: DirectX 12, Vulkan
  • CPU/GPU performance analysis with tools like RenderDoc, PIX, Nsight, Unreal Insights

Nice to have

  • Experience with hardware vendors, game engines, AAA studios
  • Contributions to engines, middleware, drivers, performance tools
  • Shader languages (HLSL, GLSL), GPU compute
  • Compiler backends, shader compilation, driver behavior
  • Profiling large multithreaded C++ codebases
  • Modern rendering: geometry virtualization, SDF GI, virtual shadow maps, temporal upsampling

Culture & Benefits

  • Competitive pay, stock bonuses, health, retirement, vacation benefits
  • Fully home-based with occasional hirify.global site visits based on business need
  • Global team with diverse skills focused on cutting-edge game technologies
  • Shift 1 (United States of America)

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