Rendering / Compute Engineer (HLSL)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Rendering / Compute Engineer (HLSL): Develop and optimize performance-critical rendering pipelines and GPU compute systems for AAA games with an accent on low-level HLSL compute shaders and real-time graphics. Focus on implementing GPU algorithms, performance profiling, and scalable simulation pipelines under high load.
Location: Europe, Ukraine (Remote)
Company
End-to-end strategic partner in external game development for AAA and AA titles across all platforms, working with top global publishers.
What you will do
- Develop and optimize rendering pipelines and GPU-based systems
- Implement compute shaders and GPU algorithms using HLSL
- Optimize performance for real-time applications across CPU/GPU, memory, and latency
- Collaborate with engine and graphics teams on architecture and system design
- Debug and profile rendering and compute workloads
- Improve scalability and efficiency of existing systems
Requirements
- Location: Europe, Ukraine
- Strong experience in C++ and low-level systems programming
- Proven experience with HLSL (compute shaders)
- Solid understanding of GPU architecture and parallel computing
- Experience with performance profiling and optimization tools
- Strong knowledge of algorithms, data structures, and multithreading
- Experience working with real-time rendering systems
Nice to have
- Experience with CUDA or OpenCL
- Experience with DirectX 12 and/or Vulkan
- Background in game engines or real-time graphics
- Experience with physics simulations or high-performance systems
- Familiarity with Unreal Engine or custom engines
- Knowledge of linear algebra and advanced mathematics
Culture & Benefits
- Competitive financial reward
- Challenges on projects for top global game dev publishers
- Private medical care and paid time off
- Culture of diversity and inclusion
- Community of game dev professionals
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