Senior Character Rigger (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Character Rigger (Gamedev): Build high-quality character rigs in Maya and deliver them production-ready into Unreal Engine pipeline with an accent on animator-friendly controls, deformation systems, and real-time optimization. Focus on supporting AAA animation workflows, troubleshooting rig integrations, and scalable rigs for character-driven MOBA-style games.
Location: Office-based in Montreal, Canada or Bucharest, Romania
Company
Global leader in gaming creating original experiences from Assassin's Creed, Rainbow Six to Just Dance.
What you will do
- Build animator-friendly character rigs in Maya;
- Develop efficient skinning and deformation systems;
- Ensure clean export and integration into Unreal Engine;
- Support and improve animation pipelines and workflows;
- Troubleshoot rig, deformation, and engine integration issues;
- Optimize rigs for real-time performance;
- Collaborate with Animation, Tech Art, and Engineering teams;
- Contribute to pipeline tools and best practices.
Requirements
- Proven experience as Character Rigger in games industry;
- Expert knowledge of Maya rigging workflows;
- Strong understanding of deformation, skinning, and control systems;
- Experience with Unreal Engine and Blueprints;
- Python scripting for rigging workflows;
- Experience in AAA game productions and large character roster projects (MOBA/hero-based);
- Solid understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline awareness;
- Facial rigging experience (joint-based, blendshape, or hybrid).
Culture & Benefits
- Diverse perspectives to help players and teams thrive;
- Passion for innovation and pushing entertainment boundaries.
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