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6 дней назад

Senior Character Rigger (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Romania/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

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TL;DR

Senior Character Rigger (Gamedev): Build high-quality character rigs in Maya and deliver them production-ready into Unreal Engine pipeline with an accent on animator-friendly controls, deformation systems, and real-time optimization. Focus on supporting AAA animation workflows, troubleshooting rig integrations, and scalable rigs for character-driven MOBA-style games.

Location: Office-based in Montreal, Canada or Bucharest, Romania

Company

Global leader in gaming creating original experiences from Assassin's Creed, Rainbow Six to Just Dance.

What you will do

  • Build animator-friendly character rigs in Maya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration into Unreal Engine;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.

Requirements

  • Proven experience as Character Rigger in games industry;
  • Expert knowledge of Maya rigging workflows;
  • Strong understanding of deformation, skinning, and control systems;
  • Experience with Unreal Engine and Blueprints;
  • Python scripting for rigging workflows;
  • Experience in AAA game productions and large character roster projects (MOBA/hero-based);
  • Solid understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline awareness;
  • Facial rigging experience (joint-based, blendshape, or hybrid).

Culture & Benefits

  • Diverse perspectives to help players and teams thrive;
  • Passion for innovation and pushing entertainment boundaries.

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