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1 день назад

Environment Artist (GameDev)

80 000 - 120 000CAD
Формат работы
remote/hybrid/onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Environment Artist (GameDev): Creating photorealistic assets and environments for playable game levels from conception to completion with an accent on collaborating with level designers and other artists. Focus on implementing feedback from directors and leads, identifying and fixing bugs, and defining best practices for production workflows.

Location: Ontario (Remote)

Salary: $80,000 - $120,000 CAD per year. Offers outside Ontario or outside Canada may differ from the posted amount.

Company

hirify.global is a Toronto, Canada-based independent game development studio founded in 2010, known for Chivalry: Medieval Warfare and Chivalry 2.

What you will do

  • See playable environments through from conception to completion.
  • Produce photorealistic assets and environments.
  • Work closely with the level design team and other artists to bring concepts to life.
  • Plan, estimate, and prioritize time frames for task completion while tracking progress.
  • Help identify and fix bugs, including performance and budget issues.
  • Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.

Requirements

  • An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.
  • 3+ years of professional game development experience as an Environment Artist.
  • Experience developing AAA titles on PC and/or console.
  • Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.
  • Strong interpersonal communication skills.
  • Experience Unreal Engine 5, Maya, 3Ds Max, or Blender, Z Brush, and Adobe Substance Suite.

Nice to have

  • Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.
  • Experience working with LMS (Layered Material Systems).
  • Background in traditional art.
  • Concept Art skills.

Culture & Benefits

  • 6.5 weeks paid vacation and unlimited sick days.
  • Eligible for game performance bonuses.
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family.
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

Hiring process

  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. We will always ask for the candidates approval before using such a tool.

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