3D Generalist Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
3D Generalist Artist (Gamedev): Developing and maintaining the visual style of the game by modeling and texturing high and low-poly 3D environments props with an accent on rendering and integration of 3D assets into Unity. Focus on project planning and providing estimates for 3D asset creation.
Location: Indonesia
Company
Game Studio.
What you will do
- Collaborate with concept artist and the rest of the team to develop and maintain the visual style of the game.
- Model and texture high and low-poly unity-ready 3D environments props.
- Assist with rendering and integration of 3D assets into Unity
- Participate in project planning and provide estimates for 3D asset creation.
Requirements
- Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, and Substance Painter.
- Proven experience as a 3D Generalist in the gaming industry, with a strong portfolio showcasing your work.
- Familiarity with cel-shaded hand-painted texture workflow.
- Experience with game engines such as Unity.
- Ability to create good efficient UV layout
- Ability to work well within an established art style.
- Ability to work collaboratively in a team environment.
- Keen eye for composition, visual design and color theory.
- Strong problem-solving skills and attention to detail.
- Excellent written and verbal communication in English
Nice to have
- Experience with rigging, animation, or VFX
- Experience working with shader and shader graph in unity
- Ability to model organic surface like characters and creatures.
Culture & Benefits
- Remote
- Full-time
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β