VFX Artist (GameDev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
VFX Artist (GameDev): Creating impactful visual moments for Assassin's Creed Invictus, enriching gameplay and elevating the player experience with smoke, fire, explosions, and environmental effects. Focus on designing high-quality real-time visual effects, integrating them into the game engine, and optimizing for performance while maintaining a strong visual impact.
Location: Onsite in Montreal, Canada
Company
is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands.
What you will do
- Collaborate with creative direction to understand the overall vision and define visual effects priorities.
- Create environmental effects using particle systems and original textures.
- Partner with programming teams to assess needs and support tool development.
- Design effects that respect technical constraints while maintaining strong visual impact.
- Integrate visual effects in the game engine and ensure real-time performance.
- Iterate on effects based on playtest results, debugging and optimizing as needed.
Requirements
- Demonstrated skills in real-time visual effects for games or interactive media.
- Hands-on experience with 3D production pipelines, including modeling, texturing, lighting, or image processing.
- Knowledge of 2D art tools, compositing software, 3D software, and game engines.
- Strong understanding of art fundamentals such as lighting, composition, proportion, and color theory.
- Understanding of basic vector mathematics applied to visual effects.
- A creative and collaborative mindset that supports teamwork.
Nice to have
- Experience with procedural tools, shader creation, or optimization, considered an asset.
Culture & Benefits
- Work in a collaborative environment.
- Opportunity to work on a well-known game franchise.
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