Motion Editor (GameDev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Motion Editor (GameDev): Retargeting and editing realistic motion-capture-based performances with an accent on body motion, transitions, and character interaction. Focus on delivering high-quality, believable character animation for humans and creatures while maintaining technical precision across complex hierarchies.
Location: Must be based in London or able to commute to the Lacon House studio (Hybrid: 2 days on-site per week)
Company
is a premier visual effects facility known for groundbreaking contributions to the motion picture and immersive entertainment industries.
What you will do
- Retarget motion data between different character hierarchies independently.
- Enhance performance nuances and interactions between characters, props, and environments.
- Animate fingers, toes, and tails to improve posture and weight.
- Blend distinct animation clips to create fluid and believable transitions.
- Troubleshoot technical issues and mentor junior team members (for senior roles).
- Collaborate effectively within a team environment to meet high-quality standards.
Requirements
- Proven experience in high-end film VFX or the video game industry.
- Strong understanding of animation principles and retargeting techniques.
- Proficiency in MotionBuilder, Blender, Nuance, or Maya.
- Ability to work on-site 2 days per week in London.
- Proactive problem-solving skills and attention to detail.
- Portfolio or demo reel demonstrating relevant work.
Nice to have
- Experience with Linux and Vicon Shogun Post.
Culture & Benefits
- Opportunities to contribute to world-class visual effects and storytelling projects.
- Collaborative environment with emphasis on technical and artistic development.
- Exposure to industry-leading pipelines and workflows.
- Inclusive workplace culture supporting diversity and professional growth.
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