Environment Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Environment Technical Artist (Gamedev): Creating and optimizing 3D environment assets for AAA game titles with an accent on material creation, PBR workflows, and technical asset implementation. Focus on building performant 3D assets, maintaining industry-standard workflows, and ensuring technical consistency using 3DS Max and Substance Designer.
Location: Must be based in Ontario, Canada
Salary: $81,000–$85,000 per year
Company
The largest outsourcing art studio in North America, contributing to major franchises such as Halo, Mass Effect, and Call of Duty.
What you will do
- Create and apply materials and textures to 3D environment assets.
- Sculpt organic assets such as trees and rocks.
- Support the team by building formats and technical templates.
- Mentor peers and foster skill-sharing within the art team.
- Maintain source control using Perforce or Git.
Requirements
- Must be based in Ontario, Canada to be eligible for this position.
- Strong portfolio reel showcasing recent Environment Tech Art for video games is mandatory.
- 2-3 years of professional experience with Substance Designer and 3DS Max.
- Solid understanding of PBR workflows and real-time shaders.
- Familiarity with optimization techniques and industry-standard production pipelines.
Nice to have
- Lighting skills.
- Scripting experience with Python.
Culture & Benefits
- Opportunity to work on world-class AAA gaming titles.
- Fully remote work arrangement.
- Collaborative work environment with clear career growth opportunities.
- Full-time employment benefits (Medical, Dental, Vision, 401K with match) available for US-based applicants.
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