Crowd Artist (Gamedev)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Crowd Artist (Gamedev): Creating digital crowd behaviors and simulations for high-end VFX in live-action feature film or TV with an accent on integrating crowd pipeline tools and techniques. Focus on proposing creative approaches and solutions for specific shots and sequences.
Location: Must be based in British Columbia, or willing to relocate.
Salary: $105,000 - $136,000 a year. This salary range is specific to applicants applying to our position in Vancouver, BC.
Company
is a global creative studio partnering with storytellers to turn their ambitions into stunning reality.
What you will do
- Create digital crowd behaviors and simulations to achieve the look, movement, and style envisioned.
- Collaborate with VFX/CG Supervisors and Producers to implement efficient ways to integrate crowd pipeline tools and techniques.
- Establish ongoing communication with artists, leads, production, and supervisors regarding schedules, deadlines, and shot/sequence feedback.
- Attend all relevant meetings on shots, sequences, and production.
- Propose creative approaches and solutions for specific shots.
Requirements
- Bachelor's degree or equivalent experience.
- Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV.
- Knowledge of Golaem, Maya, and Python is required.
- Able to work independently with minimal supervision.
- Strong troubleshooting and problem-solving skills.
- Team player who excels within a collaborative environment.
Nice to have
- Experience in Houdini Crowds, KineFX, and Vellum.
- Rigging, animation, and/or lookdev experience.
- Experience with mocap retargeting in Maya or MotionBuilder.
Culture & Benefits
- Dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling.
- Committed to ensuring fair and equal treatment of your application.
- Receive consideration based solely on your qualifications.
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