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4 дня назад

Senior Technical Artist (GameDev)

120 000 - 130 000$
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Senior Technical Artist (GameDev): Developing tools and assets for a AAA single-player action-adventure game using Unreal Engine with an accent on rigging, animation, cinematics, and platform performance. Focus on solving cross-disciplinary technical art and content pipeline problems, and creating unforgettable cinematic experiences.

Location: Los Angeles

Salary: $120,000 – $130,000

Company

Skydance Games is creating the future of interactive entertainment across platforms and genres.

What you will do

  • Design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++.
  • Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc).
  • Troubleshoot and problem solve cinematic issues using Sequencer and Maya expertise.
  • Collaborate with artists, technical artists, engineers, and designers to ensure efficient workflows and pipelines.
  • Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets.
  • Create and maintain clear, relevant usage documentation for technical art workflows and best practices.

Requirements

  • 5+ years of professional game experience
  • Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization
  • Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
  • Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline.
  • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.

Nice to have

  • Experience rigging for games or film.
  • Intermediate C++ skills with Maya and/or Unreal.

Culture & Benefits

  • Teams are empowered to take ownership, openly share ideas, and push the boundaries of what’s possible.
  • Craft games that challenge expectations and inspire players.

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