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4 дня назад

Senior Technical Animator (Gamedev)

Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Technical Animator (Gamedev): Designing and maintaining animation systems and tools within Unreal Engine for a hit indie horror game, focusing on high-quality character movement and performance. Focus on optimizing animation assets for performance, memory, and runtime stability, and mentoring junior technical animators.

Location: United States

Company

hirify.global is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences.

What you will do

  • Develop and maintain animation systems, rigs, automated lip sync systems, and runtime solutions within the game engine.
  • Build tools and pipelines that improve the efficiency of animation workflows.
  • Collaborate with animators to ensure rigs, skeletons, and animation assets perform optimally in-game.
  • Work with gameplay engineers to integrate animation features and systems.
  • Optimize animation assets for performance, memory, and runtime stability.
  • Establish and document best practices for animation pipelines and technical workflows.

Requirements

  • 5+ years of experience in technical animation or rigging within the video game industry.
  • Strong experience with Unreal Engine game engine.
  • Proficiency with Maya or similar DCC tools, including rigging and scripting workflows.
  • Experience working with animation state machines, blend trees, and runtime animation systems.
  • Understanding of character rigging, skinning, and deformation systems.
  • Familiarity with Python, MEL, C++, or Blueprint scripting for tool and pipeline development.

Nice to have

  • Experience with motion capture pipelines and retargeting systems.
  • Knowledge of rigging with unreal tooling, procedural animation with control rig, physics-based animation, or IK systems.
  • Experience optimizing animation for console or PC performance constraints.
  • Shipped at least one AAA or mid-sized studio game title.

Culture & Benefits

  • Equal opportunity employer.
  • Employment decisions are based on merit, business needs, and role requirements.

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