Level Designer (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Level Designer (Game Development): Designing levels, encounters, and environments for a science fiction universe with an accent on open-ended exploration, spatial storytelling, and player agency. Focus on crafting spaces that reward curiosity, support multiple playstyles, and bring a sci-fi world to life through gameplay.
Location: Must reside within Canada and be legally eligible to work in Canada
Salary: $80,000 - $90,000 a year
Company
is a creative-fueled, future-driven, independent game studio.
What you will do
- Collaborate with systems design, quest design, art, engineering, and production to implement the established creative vision.
- Design and build levels end-to-end, including layout, encounter design, traversal, pacing, and player flow.
- Create and implement combat spaces, points of interest, and environmental storytelling that support gameplay and narrative goals.
- Script and set up gameplay events, encounters, triggers, and environmental interactions to support level functionality and player experience.
- Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, encounter balance, and progression blockers.
Requirements
- A minimum of 5 years of experience contributing to game development, with a strong focus on level design within complex game systems.
- Experience shipping at least one title, ideally in the RPG or open-world space.
- Comfort working independently on assigned content, with the ability to manage tasks and iterate on feedback.
- Strong collaboration and communication skills.
- Familiarity with level editing tools, scripting, and logic-driven systems.
Nice to have
- A strong interest in hands-on level implementation, including layout design, encounter setup, and environmental storytelling.
- Enjoyment of building and refining gameplay spaces, with an eye toward player flow, readability, and pacing.
- A passion for science fiction worlds and environments.
- Appreciation for systems-driven RPGs and how level design supports emergent gameplay and multiple playstyles.
- An interest in cinematic presentation within levels, including staging, composition, and environmental storytelling.
- Care about polish, clarity, and player comprehension.
Culture & Benefits
- Studio operates as a remote-first workplace, offering flexible work arrangements.
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