TL;DR
Intern VFX Artist (Gamedev): Creating a variety of visual effects for an online project, ranging from physical and environmental attacks to cinematic effects and reactions with an accent on in-game effects using traditional particles, pixel shaders, and vertex shaders for animated materials. Focus on breaking down complex visual effects from references and recreating them in a game engine.
Location: Onsite in Montréal, Canada
Company
Eidos-Montreal is building and evolving systems for an online project with an amazing community.
What you will do
- Create a variety of VFX, ranging from physical and environmental attacks to cinematic effects and reactions.
- Use all the tools at your disposal to create in-game effects.
Requirements
- Bachelor’s degree student in 3D Game Design or other related field.
- Knowledge of Blueprint scripting and integrating VFX into Blueprints, animation sequences, and events.
- Ability to break down complex visual effects from references and recreate them in a game engine.
- A keen eye for rhythm, animation, and the movement of visual effects.
Nice to have
- Knowledge of Unreal Engine 5.
- Curiosity and a desire to push the boundaries of video games.
- Ability to work independently, resourcefulness, and attention to detail.
- Positive attitude and strong communication skills.
- Team player and the maturity to receive and share constructive feedback.
- Knowledge of Houdini and Niagara.
- Experience in creating and customizing shaders is a strong asset.
Culture & Benefits
- Flexible work schedule because unexpected events are part of life.
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