TL;DR
Staff Software Engineer (Game Development Tools): Architecting and implementing foundational tool ecosystems for an unpublished R&D game with an accent on workflow efficiency, content creation scalability, and robustness. Focus on setting technical direction, mentoring engineers, and collaborating with cross-functional teams to deliver purpose-driven tools for high-volume development environments.
Location: Must be based in the USA (Los Angeles, CA or Redwood City, CA)
Salary: $192,500 – $289,600 USD per year
Company
A leading video game developer focused on creating high-quality player experiences and building collaborative, inclusive teams.
What you will do
- Architect foundational elements of the game's tools ecosystem.
- Champion technical vision, architecture, and execution strategy for tools engineering.
- Collaborate with leadership, designers, and artists to define long-term tooling roadmaps.
- Mentor engineers and foster technical growth within the team.
- Establish best practices for tools implementation and cross-team collaboration.
- Evaluate and integrate external or internal tooling technologies to improve developer efficiency.
Requirements
- 6+ years of professional software engineering experience, including shipped products.
- 3+ years of experience in game development tools.
- Proficiency in C++.
- Deep experience with game engines, particularly Unreal Engine.
- Proven ability to influence stakeholders and navigate cross-functional requirements.
- Bachelor’s degree in Computer Science or equivalent practical experience.
Nice to have
- Deep knowledge of tooling solutions across the AAA games industry.
- Product sense and pragmatism in technical decision-making.
- Experience mentoring technical leaders and contributing to engineering culture.
Culture & Benefits
- Comprehensive medical, dental, and vision insurance coverage.
- 401(k) retirement plan with company match.
- Open paid time off (PTO) policy.
- Flexible work schedules to support work/life balance.
- Parental leave benefits.
- Collaborative, player-focused working environment.
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