TL;DR
Manager, Software Engineering (Game Development): Driving initiatives and providing engineers with a clear illustration of extraordinary engineering for an unpublished MMO, while overseeing their performance and finding growth opportunities. Focus on designing and implementing modern game development workflows, pipelines, and automation, ensuring consistent high-quality experiences for players.
Location: Sydney, Australia
Company
Riot Games is dedicated to putting players first and creating games and experiences that improve the player experience.
What you will do
- Lead and mentor a team of 2–6 engineers through all phases of product development.
- Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
- Lead architecture requirements, technical design, and hands-on implementation across relevant systems, shaping the team’s technical direction and standards.
- Grow the capabilities of the team through coaching, career development, and hiring.
- Foster an engineering culture grounded in player-first, collaboration, inclusion, autonomy and best practices.
- Work with the Core Tech Engineering Manager in Los Angeles to plan, roadmap and deliver on the needs for content creation, stability, and testing.
Requirements
- 6+ years of development experience as a software engineer, including shipping one or more games or products on large code bases that span a range of platforms and tools.
- 2+ years experience directly leading engineering teams as a people manager.
- Proficient in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
- Experience developing real-time online multiplayer games using Unreal Engine (or similar engine), with expertise in automation tooling, performance tooling, build pipelines, and/or telemetry.
- Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.
Nice to have
- Bachelor’s degree in Computer Science or equivalent experience.
- Experience developing MMO and/or large scale online games with a focus on game server architecture and automation.
- Experience working with global teams, and working with leadership across time zones.
- Skilled in managing requirements and refining game development pipelines for efficiency and scalability.
- Familiarity with Unreal Engine, including Blueprint visual scripting, and working knowledge of Iris.
Culture & Benefits
- Open paid time off policy, paid parental leave and flexible work schedules to fit your lifestyle.
- Co-op gaming areas, a play fund, and snacks.
- Medical Insurance that covers you and your dependents.
- Employee Assistance Program.
- Wellness fund.
- Donation matching of time and money to registered charities.
- Learning and Development opportunities.
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