TL;DR
Software Engineering Intern (Gamedev): Contributing to the development of high-volume game features and backend services with an accent on C++ development and system architecture. Focus on building robust gameplay tools, maintaining APIs, and scaling services to support a global player base across major titles.
Location: Must be based in Sydney and eligible to work in Australia full-time. The role follows a hybrid model (4 days per week in the Sydney office).
Company
A leading game developer focused on creating immersive player experiences and building innovative technology at scale.
What you will do
- Collaborate with cross-functional teams to develop features for major game titles.
- Build and support engine, gameplay, and platform services.
- Develop internal tools and automation to empower designers and artists.
- Maintain and support APIs and SDKs used by internal game systems.
- Learn to operate and monitor services at a global scale for millions of users.
Requirements
- Must be able to work full-time in the Sydney office with a 4-day hybrid schedule.
- Must have full legal eligibility to work in Australia.
- Strong foundation in data structures and algorithms.
- Practical knowledge or experience with C++.
- Adaptability to contribute across diverse technical domains and stacks.
Nice to have
- Familiarity with software testing practices like unit, integration, and functional testing.
- Experience with CI/CD pipelines.
- Proficiency in scripting languages.
- Prior experience with game engines like Unreal or Unity.
Culture & Benefits
- Paid internship including superannuation contributions.
- Daily complimentary lunch, snacks, and fruits in the office.
- Access to exclusive company events.
- Inclusive workplace culture dedicated to teamwork and diversity.
- Paid time off benefits.
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