TL;DR
Senior Technical Artist (Gamedev): Contributing advanced artistic and technical expertise to develop high-quality visuals for The Witcher 4, focusing on Landscape. Focus on creating and maintaining key shaders, building robust tools, and resolving pipeline challenges to empower content creators.
Location: Office-First: working primarily from the Warsaw office. Open to relocating to Poland. For selected roles, remote work from within Europe may be considered.
Salary: 21 300 – 33 715 PLN gross monthly.
Company
hirify.global creates revolutionary, story-driven RPGs which go straight to the hearts of gamers.
What you will do
- Create and maintain key shaders for the game environment, including custom shader code and work within the Unreal Engine Material Editor, with a strong focus on optimization.
- Utilize C++ and Unreal Engine expertise to build robust tools and support technical pipelines.
- Fine-tune materials and shaders to behave correctly under different lighting conditions. Collaborate and exchange feedback with the lighting team and other technical artists.
- Build tools and workflows to empower content creators, leveraging both Blueprints and C++ integration.
- Identify and resolve pipeline challenges, support asset optimization, and ensure smooth delivery across all target platforms.
- Mentor teammates and help foster a supportive, collaborative tech art culture where curiosity, knowledge-sharing, and experimentation are encouraged.
Requirements
- Minimum 3+ years of professional experience in real-time graphics, rendering, physically based lighting, shading (PBR pipelines), or technical artistry, particularly with Unreal Engine.
- Strong understanding of rendering systems and techniques, particularly in Unreal Engine.
- Proficiency in HLSL, GLSL, or other shader/programming languages.
- Experience using C++ in the context of Unreal Engine.
- Ability to communicate effectively in a team setting, including documenting or visually explaining complex ideas.
- Ability to collaborate in English in a cross-functional environment.
Nice to have
- Experience in creating pipeline automation tools using Python.
- Experience using texturing software such as Substance Designer/Painter.
Culture & Benefits
- Flexible working hours — start your workday anytime between 8 and 10 AM (CET).
- Comprehensive pension and insurance plans to protect you and your loved ones.
- Annual budget for medical expenses (for those working outside Poland).
- Free mental health support and various well-being webinars.
- REDs have access to the cafeteria platform through which they can receive vouchers and codes to shops, cinemas, and public transport reimbursement.
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
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