TL;DR
Staff Software Engineer (Game Development): Building and maintaining services integration layers for League of Legends with an accent on UI/platform connectivity and high-scale system reliability. Focus on leading technical design, mentoring engineers on integration patterns, and evolving proprietary UI development frameworks to enhance player-facing features.
Location: Must work in a hybrid environment from the Los Angeles office
Salary: $192,500 – $269,400 USD
Company
A world-leading game developer and publisher dedicated to creating player-focused gaming experiences and global esports ecosystems.
What you will do
- Build and maintain services integration layers for reliable data consumption by UI teams.
- Lead the technical design and implementation of core client systems and reusable UI components.
- Standardize services integration patterns across development teams to ensure consistency.
- Partner with backend engineers to integrate experiences with complex microservices.
- Provide expert input on the evolution of proprietary UI development frameworks.
- Uphold engineering excellence through code reviews, documentation, and maintainability standards.
Requirements
- 6+ years of professional game development experience
- 4+ years of professional experience in C++
- Experience with distributed systems, microservices, and software at high scale
- Experience shipping software on multiple platforms
- BS in Computer Science or equivalent fundamental knowledge
- Must be able to work hybrid from the Los Angeles office
Nice to have
- Strong motivation to play and learn League of Legends
- Subject matter expertise in game UI design patterns (e.g., MVC, MVVM)
Culture & Benefits
- Open paid time off policy
- Flexible work schedules
- Comprehensive medical, dental, and life insurance
- Parental leave for employees and their families
- 401k plan with company match
- Emphasis on work-life balance and collaborative team culture
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