TL;DR
Senior Audio Programmer (Gamedev): Designing, prototyping, and implementing new audio and music features for a AAA story-driven dark fantasy RPG, focusing on debugging and optimizing audio systems. Focus on implementing runtime audio systems, improving existing audio and music tools, and contributing to cross-team audio tools development.
Location: Warsaw or Remote
Company
hirify.global is a new studio comprised of industry veterans with experience working on critically acclaimed video games, focused on creating games on their own terms.
What you will do
- Design, prototype, and implement new audio and music features in collaboration with Sound Designers and Technical Sound Designers.
- Debug and optimize audio and music systems and features.
- Collaborate with Audio Programmers to implement runtime audio systems and features, as well as necessary workflows.
- Partner with design, engineering, and Audio Team members to improve existing audio and music tools.
- Contribute to cross-team audio tools and runtime development.
- Create documentation and share best practices and technical constraints of audio systems and tools.
Requirements
- Proficiency in both C++ and Unreal Engine
- Experience with Audiokinetic Wwise.
- Proven track record of successfully delivered projects.
- Open-minded and eager to learn.
- Excellent communication skills and fluency in English.
Culture & Benefits
- Cooperation based on a long-term contract.
- Flexible working hours (core hours 11am - 3pm).
- Remote work options: partially, or fully remote.
- Strict no-crunch working environment, based on trust and mutual respect.
- Modern office located in Ursynów close to the Metro Station.
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