TL;DR
Senior Environment Artist - Vegetation (Gamedev): Help shape vegetation vision for Battlefield worlds with an accent on benchmark assets, gameplay support, and performance balance. Focus on creating hero trees and ground cover, evolving pipelines and workflows, collaborating with level designers and technical artists.
Location: Hybrid or onsite in Guildford, Surrey, United Kingdom
Company
Part of Battlefield Studios under EA, developing immersive environments for the next Battlefield title.
What you will do
- Shape vegetation vision collaborating with Art Directors and Leads to bring worlds to life.
- Create benchmark vegetation assets from hero trees to ground cover, setting quality standards.
- Collaborate with Environment Artists and Level Designers for gameplay, composition, and biome integration.
- Evolve vegetation pipelines, workflows, and best practices.
- Balance beauty and performance with Technical Art across platforms.
- Support planning, prioritization, mentorship, and feedback for team and partners.
- Explore new techniques and tools to advance vegetation craft.
Requirements
- 7+ years experience creating high-quality environment or vegetation art for shipped AAA titles
- Portfolio showing exceptional visual quality and technical execution in real-time environments
- Deep knowledge of vegetation workflows: modelling, texturing, shaders, wind, LODs
- Tools: Maya, SpeedTree, Houdini, Substance, photogrammetry pipelines
- Solid understanding of optimisation and large-scale world building
- Collaborative mindset, enjoys sharing knowledge and raising team standards
Culture & Benefits
- Emphasis on collaboration, fresh ideas, diverse perspectives, and healthy engaged teams
- Holistic benefits: healthcare, mental well-being, retirement savings, paid time off, family leaves
- Complimentary games, learning opportunities, career growth support
- Creative environment valuing adaptability, resilience, and curiosity
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