TL;DR
Unity Engineer: Developing interactive VR and WebGL experiences for an educational platform with an accent on real-time scientific concepts and gamified learning. Focus on performance optimization, data integration with backend systems, and creating engaging exercise modules.
Location: Hybrid work in Serbia (2 days in-office, 3 days remote) or fully remote from locations without Constructor offices (within CET/EET time zones).
Company
Constructor is an educational technology company that develops an all-in-one platform to provide high-quality digital education and research using machine intelligence and data science.
What you will do
- Develop VR and WebGL builds using Unity for interactive educational experiences.
- Collaborate with the backend team on data integration, API connections, and synchronization.
- Integrate scientific exercises into gamified learning modules.
- Contribute to performance optimization, debugging (Profiler, Sentry), and build processes.
- Work within a GitLab version control environment following branch workflows.
- Support UI/UX improvements, error management, and QA coordination.
Requirements
- Resume in English only.
- Strong knowledge of Unity 3D and C#.
- Experience developing for WebGL and VR platforms.
- Solid understanding of OOP, ScriptableObject, and Scene Management.
- Proficiency in Git version control systems (Gitlab).
- Basic understanding of backend connectivity (API integration, JSON parsing, async data flow).
Nice to have
- Knowledge of shaders or visual effects.
- Experience in educational technology, simulation, or science-based projects.
- Strong problem-solving skills and attention to detail.
Culture & Benefits
- Choice of work equipment.
- English classes (iTalki – $130 monthly).
- Flexible schedule (09:00/10:00 – 18:00/19:00 CET or EET).
- Newborn bonus (€500 per child).
- Paid leave.
- Hybrid work in office locations (2 days in-office, 3 days remote) or remote from other locations.
- Commitment to diversity and inclusion.
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