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2 дня назад

VFX Artist (Game Development)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

VFX Artist (Game Development): Creating and supporting custom visual effects for new and existing mobile game titles with an accent on real-time VFX for various game elements like weapons, characters, enemies, environments, and UI. Focus on utilizing Unity tools, shaders, particle systems, and 2D/3D animation principles to achieve optimal performance and aesthetic appeal.

Location: Remote working

Salary: Competitive salaries

Company

hirify.global Games is a product company focused on creating innovative and engaging game titles with a passion for games.

What you will do

  • Create/support custom 2D, 3D, particle, and shader visual effects.
  • Work closely with art and development teams to create beautiful and well-performing VFX.
  • Update, improve, or request art assets in optimal formats for VFX.

Requirements

  • Good knowledge of Unity.
  • Experience creating real-time VFX for mobile games (weapon, character, enemy, environment, UI effects).
  • Proficiency with internal tools for building and verifying work results.
  • Experience in creating 2D and 3D VFX.
  • Experience writing and/or editing shaders for Unity projects (Shader Graph).
  • Experience working with Particle systems in Unity.
  • Knowledge of the render pipeline and how to achieve custom visuals.
  • Knowledge of essential DCC software: 3D (Blender, Maya, 3ds Max) and 2D (Photoshop, Substance Designer) editor software.
  • Skills in creating good-looking animation, including Unity animation approaches (Animator, Playable) and 12 principles of animation.

Nice to have

  • Experience in creating complex custom VFX.
  • Experience in creating and optimizing effects for mobile projects.
  • 1+ year of experience with Amplify Shader Editor (or similar graph-based shader editors).
  • Experience working with Unity prefabs and configuring additional scripts.
  • Experience working with Unity Animation.
  • Knowledge of any procedural generation software/tools for fluid simulation (e.g., Houdini).
  • Experience in the integration of art assets into a game.
  • Experience of animation in any 3D software (Maya, Blender).
  • Have good artistic skills, understanding of composition basics, movement, and harmony of color.

Culture & Benefits

  • Competitive salaries are regularly reviewed based on professional growth.
  • Flexible working hours and remote working.
  • 18 working days of paid time off.
  • 5 paid sick leaves (without doctor's notes).
  • Compensation for external conferences/workshops/events.
  • Full employment.
  • Fun corporate events.

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