TL;DR
Technical Artist (Sr) (Gamedev): Developing shaders, particles, and visual effects for a next-gen video game title, working closely with other artists and professionals. Focus on creating reusable content libraries and adapting to different art styles as required by each project.
Location: Must be an Argentine citizen
Company
hirify.global is developing a next-gen video game title for PC, PlayStation 5, and XBOX Series S/X.
What you will do
- Develop shaders, particles, and visual effects.
- Collaborate with artists and professionals from various areas.
- Estimate tasks considering dependencies and potential delays.
- Participate in weekly planning meetings (Sprints).
- Develop content as libraries for reuse in future projects.
Requirements
- Updated portfolio.
- Control and knowledge of Amplify Shader Editor or Unity Shader Graph.
- Control and knowledge of Unity Render Pipeline.
- Knowledge of HLSL.
- Ability to adapt to different art styles.
- Experience in published video games.
- Experience in multiple platforms (PC, Consoles, Mobile).
- Intermediate level of English or higher.
- Be an Argentine citizen.
- Native level of Spanish.
Nice to have
- Control and knowledge of the Unity engine in general.
- Show interest in the creation of new video games.
- Critical thinking and problem-solving skills.
- Good time management skills.
- Team player.
Culture & Benefits
- Remote position.
- Use of Discord voice call while working.
- Flexible schedule.
- Use of the Clockify tool to register work hours.
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