Junior Environment Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Junior Environment Artist (Gamedev): Modeling and texturing high-end 3D assets for blockbuster video games with an accent on low-poly and high-poly modeling techniques, high-quality texture creation, and adherence to various game engine technical limitations. Focus on matching required art styles, collaborating with teammates, and ensuring clear communication of progress.
Company
is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world.
What you will do
- Model and texture high and low poly 3D assets.
- Create high quality textures using Substance and Photoshop.
- Work within the technical limitations of a variety of game engines.
- Match the required art style of a project.
- Cooperate with teammates to streamline the art creation process.
- Communicate your progress of work to your peers, customers, and leads.
Requirements
- Preferably with 1-3 years of experience as a 3D Artist.
- Knowledge of low-poly and high-poly modeling techniques in a 3D package.
- Working knowledge of Maya, 3DS Max, Zbrush, and Photoshop.
- Ability to create and texture a 3D model from an image or description.
- Highly creative/artistic skills and exceptional attention to detail.
- Good English communication skills.
Nice to have
- Knowledge of Substance Painter / Designer and UE4.
- Passion to learn new processes and techniques.
- Open to feedback and able to accept criticism.
- Team player with excellent interpersonal abilities.
- Responsible, proactive, accountable, and personable.
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