TL;DR
Technical Animator (Rigger) (Game Development): Building and refining character rigs for production use with an accent on blendShape systems and deformation resolution. Focus on balancing speed and precision in a fast-moving production environment, contributing to workflow and pipeline improvements through tooling and AI-assisted workflows.
Location: Hybrid in Los Angeles, California, United States
Salary: $45-$65/hour
Company
hirify.global is an AI avatar and games technology company powering the next generation of digital experiences.
What you will do
- Build, skin, and refine character rigs for production use.
- Create, maintain, and iterate on blendShape systems, including correctives and facial shapes.
- Debug and resolve deformation issues efficiently.
- Contribute to workflow and pipeline improvements alongside technical artists and engineers.
- Explore and engage with new tools and AI-assisted workflows as part of an evolving production pipeline.
Requirements
- 2–3 years of hands-on rigging experience in games, VFX, animation, or related fields.
- Solid grasp of core rigging concepts (skeletons, skinning, blendShapes, deformation order).
- Practical experience building and managing blendShape workflows in Maya.
- Basic Python scripting experience and familiarity with version control systems (Git, etc.).
- Clear communication skills with a strong sense of ownership and respect for deadlines.
- Comfort working independently while collaborating across disciplines.
Nice to have
- Experience rigging faces and bodies for characters with non-standard topology (cartoon, stylized).
- Experience working in Blender or Houdini for mesh or texture processing.
- Exposure to game engines (Unity or Unreal) or real-time character systems.
Culture & Benefits
- Inclusive work environment free of discrimination and harassment.
- Value diversity and inclusion.
- Aim to provide a sense of belonging for everyone.
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