TL;DR
Staff Software Engineer (Gamedev): Designing and implementing AAA quality camera, control, and character behaviors, bringing fast-paced and emotionally resonant gameplay to life with an accent on merging cutting-edge technologies. Focus on pioneering innovative solutions and contributing to the technical culture of the team.
Location: Must be based in Los Angeles
Salary: $192,500.00 - $269,400.00 USD
Company
Riot Games focuses on creating games and experiences that make it better to be a player.
What you will do
- Design and implement AAA quality camera, control, and character behaviors.
- Own implementation of character traversal and other game system components.
- Guide animators through the game engine's animation system.
- Deliver innovative game experiences in line with our experimental, learning-based approach.
- Provide input on all aspects of design and development in this early phase R&D project.
- Foster a collaborative environment where knowledge and skills are shared.
Requirements
- 6+ years of professional experience in software engineering within the games industry.
- Professional experience working in traversal, camera control, or similar systems in a AAA quality product.
- Experience engaging with designers and other creatives, ensuring the delivery of delightful gameplay.
- Experience working with C++ and Animation systems.
- A Bachelor’s degree in Computer Science, or equivalent experience.
Nice to have
- Experience developing gameplay systems in various game engines (i.e. Unreal, Unity, etc.).
- Familiarity with game engine internals and extending or modifying engine code.
Culture & Benefits
- Open paid time off policy and flexible work schedules.
- Medical, dental, and life insurance.
- Parental leave for you, your spouse/domestic partner, and children.
- 401k with company match.
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