Назад
Company hidden
7 дней назад

Quest Designer (GameDev)

80 000 - 90 000$
Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/

TL;DR

Quest Designer (GameDev): Designing quests, characters, and narrative experiences that support open-ended exploration while delivering memorable story moments within a science fiction universe with an accent on creating reactive and cohesive quests. Focus on crafting content that rewards curiosity, supports multiple playstyles, and helps bring a sci-fi world to life through play.

Location: Remote within Canada

Salary: $80,000 - $90,000 a year

Company

hirify.global is a creative-fueled, future-driven, independent game studio.

What you will do

  • Collaborate with system design, level design, art, engineering and production to support and implement the established creative vision.
  • Author and implement quest content end to end, including quest logic, objectives, branching states, conditions, and in-game scripting.
  • Write and integrate narrative content such as dialogue, character background, world lore, and mission context directly into playable content.
  • Work closely with level designers to integrate narrative into spaces and encounters, adapting dialogue, objectives, and pacing to support gameplay while maintaining narrative consistency.
  • Test, debug, and iterate on quest content regularly, identifying and fixing logic errors, progression blockers, and edge cases through hands-on implementation.

Requirements

  • A minimum of 5 years of experience contributing to game development, with a strong focus on quest, campaign, or narrative content design within complex game systems.
  • Experience shipping at least one content-heavy title, ideally in the RPG space, with an understanding of the full content lifecycle from implementation through polish.
  • Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment.
  • Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive quest experiences.
  • Familiarity with scripting, logic-driven tools, and state-based systems, and confidence building, debugging, and maintaining quest logic, conditions, and branching outcomes directly in-game.

Nice to have

  • A strong interest in hands-on narrative implementation, including how quests, dialogue, objectives, and branching states function within complex RPG systems.
  • Enjoyment of building and refining in-game narrative content, with an eye toward logic flow, reactivity, and player choice rather than purely written storytelling.
  • A passion for science fiction worlds and storytelling, especially narratives that explore scale, discovery, technology, and player-driven exploration.

Culture & Benefits

  • Studio is implementing a four-day work week.
  • Supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →

Текст вакансии взят без изменений

Источник - загрузка...