🦄 Description
Spectral Labs is looking for a Senior Technical Environment Artist to build scalable and artist-friendly procedural biome systems in Unreal Engine 5. This role focuses on creating high-quality, realistic off-road environments through advanced PCG workflows, voxel-based landscapes, and data-driven tools that empower artists and designers.
🚀 Responsibilities
• Develop intuitive PCG workflows for procedural biome creation
• Implement dynamic biome-driven landscapes using Voxel plugin and integrated PCGBiomeCore
• Create performant and dense scattering for moss, lichen, pebbles, rocks, and other natural assets
• Utilize Data Tables and Data Assets to drive PCG parameters
• Build optimized and reusable PCG subgraphs for streamlined artist workflows
• Ensure tools are intuitive, well-documented, and artist-friendly
• Collaborate closely with artists and designers to support production needs
📚 Required Skills
• Strong expertise with Unreal Engine 5 Procedural Content Generation tools
• Proven experience building dynamic, biome-driven procedural environments
• Deep understanding of PCG performance optimization and scalability
• Proficiency with PCG subgraphs, Data Assets, Data Tables, and Blueprints
• Excellent communication and cross-discipline collaboration skills
• Strong portfolio demonstrating relevant professional experience
• Expert-level ability to build large-scale realistic off-road terrains such as forests, meadows, trails, and rocky landscapes
👍 Nice to Have
• Experience working with the Unreal Engine Voxel plugin
• Background in technical art or tools development
• Experience supporting large environment teams with reusable systems
🍪 What we offer
• Fully remote work
• Opportunity to work on advanced procedural environment systems
• High level of ownership and technical influence
• Collaboration with an experienced and multidisciplinary team
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