TL;DR
Technical Artist (Lookdev): Defining and maintaining the visual identity of games by crafting materials, lighting, and rendering solutions within real-time constraints. Focus on developing and supporting real-time shaders, optimizing lighting workflows, and ensuring visual consistency across game assets and environments.
Location: Remote (within Canada only) or Hybrid/Onsite in Vancouver, BC, Canada
Salary: $85,000–$95,000 a year
Company
hirify.global is an independent game studio developing world-class IPs and original creations across multiple genres.
What you will do
- Partner with artists and art direction to define, prototype, and maintain the visual look of assets and environments in-engine.
- Develop and support real-time shaders, materials, and material workflows.
- Support lighting workflows, including setup, iteration, and optimization for real-time environments.
- Ensure visual consistency across assets, environments, and scenes.
- Collaborate with engineering on artistic needs and technical constraints related to rendering and lighting.
- Identify and resolve visual, rendering, or performance issues.
Requirements
- Strong understanding of real-time rendering principles and game art pipelines.
- Experience developing or authoring shaders and materials for real-time engines.
- Solid artistic eye for lighting, color, composition, and surface response.
- Familiarity with physically based rendering (PBR) workflows.
- Experience with lighting systems, post-processing, and rendering features in real-time engines.
- Some scripting or technical experience sufficient for lookdev workflows.
Nice to have
- Experience with shader graph tools and low-level shader languages (e.g., HLSL).
- Experience with Unity, Unreal, or similar real-time engines.
- Knowledge of performance profiling and optimization for lighting and materials.
- Experience supporting stylized or non-photoreal rendering styles.
- Familiarity with version control systems like Perforce (P4V).
Culture & Benefits
- Four-day work week.
- Flexible work arrangements: in-studio, remote (within Canada), and hybrid options.
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