Назад
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8 часов назад

Technical Artist (Lookdev)

85 000 - 95 000$
Формат работы
remote (только Canada)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Technical Artist (Lookdev): Defining and maintaining the visual identity of games by crafting materials, lighting, and rendering solutions within real-time constraints. Focus on developing and supporting real-time shaders, optimizing lighting workflows, and ensuring visual consistency across game assets and environments.

Location: Remote (within Canada only) or Hybrid/Onsite in Vancouver, BC, Canada

Salary: $85,000–$95,000 a year

Company

hirify.global is an independent game studio developing world-class IPs and original creations across multiple genres.

What you will do

  • Partner with artists and art direction to define, prototype, and maintain the visual look of assets and environments in-engine.
  • Develop and support real-time shaders, materials, and material workflows.
  • Support lighting workflows, including setup, iteration, and optimization for real-time environments.
  • Ensure visual consistency across assets, environments, and scenes.
  • Collaborate with engineering on artistic needs and technical constraints related to rendering and lighting.
  • Identify and resolve visual, rendering, or performance issues.

Requirements

  • Strong understanding of real-time rendering principles and game art pipelines.
  • Experience developing or authoring shaders and materials for real-time engines.
  • Solid artistic eye for lighting, color, composition, and surface response.
  • Familiarity with physically based rendering (PBR) workflows.
  • Experience with lighting systems, post-processing, and rendering features in real-time engines.
  • Some scripting or technical experience sufficient for lookdev workflows.

Nice to have

  • Experience with shader graph tools and low-level shader languages (e.g., HLSL).
  • Experience with Unity, Unreal, or similar real-time engines.
  • Knowledge of performance profiling and optimization for lighting and materials.
  • Experience supporting stylized or non-photoreal rendering styles.
  • Familiarity with version control systems like Perforce (P4V).

Culture & Benefits

  • Four-day work week.
  • Flexible work arrangements: in-studio, remote (within Canada), and hybrid options.

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