🦄 Description
Sierra Division is looking for an experienced Gameplay Programmer to work on core gameplay systems in Unreal Engine 5. The role focuses on building scalable, performant, and multiplayer-ready gameplay features using C++ and Blueprints, while collaborating closely with designers to iterate on mechanics and tools.
🚀 Responsibilities
• Design, implement, and maintain core gameplay systems using C++ in Unreal Engine 5
• Develop gameplay features using a combination of C++ and Blueprints
• Implement and maintain multiplayer gameplay systems, including replication and networking
• Write server-authoritative gameplay logic for networked games
• Debug and resolve gameplay and multiplayer-related issues
• Optimize gameplay code for performance and stability
• Collaborate closely with game designers to prototype and iterate on gameplay mechanics
• Maintain clean, well-documented, and maintainable code
• Create designer-friendly tools and Blueprint workflows
• Assist with gameplay architecture and technical design decisions
📚 Required Skills
• Strong C++ experience
• Experience with Unreal Engine 5
• Experience working with Blueprints in Unreal Engine 5
• Experience implementing multiplayer gameplay in Unreal Engine 5, including replication and networking
👍 Nice to Have
• UI development experience using UMG or Slate
• Experience with the Gameplay Ability System
• Experience extending or customizing Unreal Engine gameplay systems
🍪 What we offer
• Fully remote work environment
• Opportunity to work on advanced gameplay and multiplayer systems
• Close collaboration with designers and influence on technical decisions
📞 Contact
Send a mail including resume and/or website to
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