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3 дня назад

Lead 3D Character Artist (Gamedev)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Lead 3D Character Artist (Gamedev): Leading the character art pipeline from creative vision to engine-ready implementation with an accent on stylized and realistic styles. Focus on setting quality benchmarks, mentoring artists, and creating stunning character models for games.

Location: Fully Remote

Company

hirify.global is a co-development art studio passionate about gaming and entertainment.

What you will do

  • Define artistic direction and quality standards for characters across multiple projects and styles.
  • Guide and support character artists, providing thoughtful feedback and growth opportunities.
  • Deliver high-quality character models, including sculpting, retopology, texturing, and integration.
  • Establish efficient workflows for both stylized and realistic characters, ensuring clean topology and real-time engine optimization.
  • Prepare and implement assets in Unity3D and Unreal Engine, ensuring compatibility with materials, shaders, and performance needs.
  • Work closely with Art Directors, Producers, Tech Artists, and Animators to ensure characters serve gameplay and artistic goals.

Requirements

  • At least 1–2 shipped AA or AAA games as a character artist.
  • Demonstrated ability to work in both stylized and realistic character styles.
  • Expert in high-poly sculpting (ZBrush), retopology, PBR workflows (Substance Painter/Designer), and UV mapping.
  • Proven ability to work in Unity3D and Unreal Engine (UE4/UE5), including material setup and asset implementation.
  • Previous experience mentoring artists or leading a small character team.
  • Fluent in English with strong verbal and written skills.

Nice to have

  • Experience with procedural simulation workflows.
  • Basic understanding of rigging and deformation.
  • Familiarity with shader/material creation.
  • Experience leading or working with remote teams and freelancers.
  • Passion for character design, storytelling, and game development.

Culture & Benefits

  • Own the character pipeline from vision to execution across multiple projects.
  • Work from anywhere, with core hours between 10:00–15:00 CET.
  • Long-term engagement with flexible contract options (B2B or employment).
  • Minimum 20+ days of paid holidays annually.
  • Work on games with international exposure and creative impact.
  • Opportunities to evolve into Art Director or Department Lead roles.

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