6 месяцев назад
Lead 3D Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead 3D Character Artist (Gamedev): Leading the character art pipeline from creative vision to engine-ready implementation with an accent on stylized and realistic styles. Focus on setting quality benchmarks, mentoring artists, and creating stunning character models for games.
Location: Fully Remote
Company
is a co-development art studio passionate about gaming and entertainment.
What you will do
- Define artistic direction and quality standards for characters across multiple projects and styles.
- Guide and support character artists, providing thoughtful feedback and growth opportunities.
- Deliver high-quality character models, including sculpting, retopology, texturing, and integration.
- Establish efficient workflows for both stylized and realistic characters, ensuring clean topology and real-time engine optimization.
- Prepare and implement assets in Unity3D and Unreal Engine, ensuring compatibility with materials, shaders, and performance needs.
- Work closely with Art Directors, Producers, Tech Artists, and Animators to ensure characters serve gameplay and artistic goals.
Requirements
- At least 1–2 shipped AA or AAA games as a character artist.
- Demonstrated ability to work in both stylized and realistic character styles.
- Expert in high-poly sculpting (ZBrush), retopology, PBR workflows (Substance Painter/Designer), and UV mapping.
- Proven ability to work in Unity3D and Unreal Engine (UE4/UE5), including material setup and asset implementation.
- Previous experience mentoring artists or leading a small character team.
- Fluent in English with strong verbal and written skills.
Nice to have
- Experience with procedural simulation workflows.
- Basic understanding of rigging and deformation.
- Familiarity with shader/material creation.
- Experience leading or working with remote teams and freelancers.
- Passion for character design, storytelling, and game development.
Culture & Benefits
- Own the character pipeline from vision to execution across multiple projects.
- Work from anywhere, with core hours between 10:00–15:00 CET.
- Long-term engagement with flexible contract options (B2B or employment).
- Minimum 20+ days of paid holidays annually.
- Work on games with international exposure and creative impact.
- Opportunities to evolve into Art Director or Department Lead roles.
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