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3D Technical Animator (Game Development)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
Poland

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TL;DR

3D Technical Animator (Gamedev): Creating high-quality rigging and skinning for game characters, with an accent on physical deformation and physics simulation for cloth and hair. Focus on developing tools to improve animation workflows and solving technical challenges throughout the game production pipeline.

Location: Remote

Company

Bloober Team is a game development studio focused on creating horror-infused games.

What you will do

  • Create high-quality rigging and skinning for characters.
  • Perform character skinning with close attention to physical deformation.
  • Simulate physics on cloth, hair, and other physics items.
  • Create and support tools to improve animation creation/editing workflows.
  • Bring innovation and resolve technical problems and challenges throughout production.

Requirements

  • Ability to create tools and write scripts to improve the animation pipeline.
  • Familiarity with Unreal Engine 5 art production pipelines.
  • Experience with Maya and Motion Builder, specializing in rigging/skinning.
  • Python Scripting Experience.
  • Knowledge of facial rigs for games, television, or film.

Nice to have

  • Good understanding of anatomy and character movement.
  • Experience with Unreal Engine locomotion system setup (blueprints, anim. blueprints, control rigs blueprints etc.).
  • Knowledge of current technology and trends in video games.

Culture & Benefits

  • Inclusive culture where everyone feels valued and empowered.
  • Remote-friendly options offering flexibility.
  • Financially stable company with a clear vision.
  • Passionate team dedicated to creating compelling horror experiences.

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