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7 месяцев назад

Software Engineer (GPU)

153 000 - 167 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Software Engineer (GPU): Developing and optimizing GPU-accelerated software for internal tooling and customer solutions with an accent on CUDA and HIP programming, kernel-level improvements, and multi-vendor GPU performance tuning. Focus on profiling, debugging, and validating GPU workloads across NVIDIA and AMD architectures to deliver production-grade, high-performance code.

Location: San Jose, California, United States

Salary: $153,000 - $167,000

Company

Top tier provider of advanced server, storage, and networking solutions for data center, cloud computing, enterprise IT, and IoT/embedded customers worldwide.

What you will do

  • Implement and optimize GPU-accelerated code using CUDA, HIP, and vendor SDKs.
  • Port workloads between NVIDIA and AMD GPU platforms with minimal regression.
  • Develop benchmarking suites, diagnostics, and performance tooling.
  • Collaborate with hardware engineering and solution architects to align software with system constraints.
  • Profile, debug, and validate GPU workload performance using specialized tools.
  • Maintain documentation and contribute to continuous integration pipelines for GPU builds and tests.

Requirements

  • Location: Must be based in San Jose, California, United States
  • 3-5 years experience with CUDA, HIP, GPU compute fundamentals, and parallel programming.
  • Proficiency in C/C++ and Python with Linux development experience.
  • Experience with GPU profiling tools such as Nsight, rocprof, and OmniPerf.
  • BS in EE/CS/CIS or related field; Master’s preferred.
  • English proficiency at least B2 level.

Nice to have

  • Experience with ROCm, Triton, OpenCL, or domain-specific kernel DSLs.
  • Knowledge of GPU virtualization, containerized execution, and multi-GPU communication.
  • Background in system-level performance bottlenecks and mixed-precision strategies.

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