Чётко очерченная senior-роль в крупной сюжетной игре, с современными инструментами и сильным пакетом льгот; требование работать в офисе в Бостоне ограничивает гибкость.
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Cinematic Designer (Cyberpunk 2) (Unreal Engine/Cinematics): Building interactive, gameplay-integrated cinematic sequences for a story-driven RPG with an accent on character staging, facial performances, composition, and player agency. Focus on implementing non-linear scenes in Sequencer, directing motion capture performances, and balancing cinematic quality with real-time optimization.
Location: Boston, United States; in-office in a hybrid or full-time capacity
CD PROJEKT RED creates story-driven role-playing games, including Cyberpunk 2, the follow-up to Cyberpunk 2077.
What you will do
Create dynamic, in-game cinematic sequences that combine narrative, gameplay, immersion, and player agency.
Implement character staging, lighting, composition, editing, and pacing to strengthen emotional and visual impact.
Build and iterate on non-linear cinematic scenes using Unreal Engine’s Sequencer and visual scripting tools.
Develop expressive facial performances with facial animation libraries and custom animation work.
Collaborate with writers, animators, quest, gameplay, art direction, and cinematic leadership teams.
Participate in motion capture sessions and balance artistic quality with real-time performance and optimization standards.
Requirements
8+ years of experience in cinematic development or related film, animation, or game development industries.
Strong hands-on experience with real-time game engines such as Unreal Engine or equivalent.
Thorough understanding of cinematography, composition, and camera language in a real-time engine.
Deep knowledge of editing, timing, and pacing for linear and interactive storytelling.
Proven experience implementing gameplay cinematics with Unreal Sequencer or similar tools.
Solid understanding of acting and posing for character-driven scenes.
Experience with visual scripting systems such as Unreal Blueprints or proprietary equivalents.
Familiarity with motion capture workflows and directing talent for cinematic performance.
Excellent communication, collaboration, problem-solving, and adaptability to proprietary pipelines.
Nice to have
Background in film, photography, or lighting.
Interest in narrative-driven RPGs and interactive storytelling.
Experience with MotionBuilder, Maya, or animation.
Culture & Benefits
Company-paid medical, dental, vision, and mental healthcare, plus free mental health support.
Paid leave includes 26 vacation days, 10 sick days, and 12 calendar holidays annually.
401K with employer matching and a $100 monthly Lifestyle Spending Account.
Flexible working hours, professional training, workshops, courses, and e-learning.
Dog-friendly office, no dress code, and an international working environment.
Background check required during the pre-employment process; the application window closes by 05/01/2027.
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