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Описание вакансии
TL;DR
Lead Level Artist (Gamedev): Building and owning the visual quality of locations for a third-person survival horror game, from blockout to final polish, with an accent on visual storytelling, modular environments, team leadership, and real-time optimization. Focus on establishing Level Art workflows, developing architectural kits, collaborating across disciplines, and shaping believable spaces that support gameplay, atmosphere, and narrative.
🦄 Description
Values Value is a recruiting company with expertise in game development and is currently looking for a Lead Level Artist for an independent game development PC/ console AA-AAA games studio. Created in 2000, the studio is known for a detective adventure series and a horror franchise, with games available on all major platforms, including PlayStation 5, Xbox Series, PC and Nintendo Switch.
🚀 Responsibilities
• Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative
• Set up Level Art workflows, documentation and production standards from the start of the project
• Lead and grow the Level Art team: plan tasks, review work, give feedback and mentor
• Build locations hands-on as a Level Artist
• Work closely with the Art Director and Game Director: translate the overall visual direction into concrete solutions for each location
• Partner with Level Designers to turn gameplay spaces into believable, visually compelling places that respect gameplay requirements
• Collaborate with Tech Art, Lighting, VFX, Programming and Production to hit quality, optimization and performance targets
• Define modular kits and environment building blocks for specific architectural styles and historical periods
• Evaluate new tools, technologies and industry best practices to improve the pipeline
📚 Required Skills
• Proven experience creating environments or levels for games (Level Artist, Environment Artist or a similar role)
• Experience leading, mentoring or coordinating a team of artists in production
• Credits on at least one shipped AA or AAA title; experience taking a project through to release is valued more than years in a title
• Strong understanding of composition, visual storytelling, player navigation and spatial design
• Advanced experience with Unreal Engine 5 is a strong advantage; solid experience with custom or proprietary engines is also welcome
• Practical knowledge of modular environment creation and procedural workflows
• Excellent eye for lighting, atmosphere, scale, color and environmental composition
• Proficiency with 3ds Max, Maya, Blender or similar
• Experience profiling and optimizing environments for real-time performance and memory
• Upper-Intermediate English or higher: documentation and official communication in the company are in English
• Hands-on – leads by example and stays close to the actual work
• Ownership – takes full responsibility for locations and the team's results
• Working within art direction – comfortable developing solutions inside an existing visual vision
• Research-driven – curious about references, history and architecture; plays games and is ready to research the genre
• Coaching and clarity – develops artists and explains not just what to do, but why
• Process builder – likes setting up workflows and standards from scratch
• etc
👍 Nice to Have
• The ability to create your own content (modeling, scanning) is a plus
• Experience on atmospheric, narrative-driven or horror games is a strong plus
• A background in architecture, interior design or a related artistic discipline is a plus
🍪 What we offer
• Joining at the very start of a new project, with real influence on processes and the final look of the game
• A compact team where every opinion matters and your impact goes beyond Level Art
• A unique mix of an indie approach and serious, high-quality production, without the rigid hierarchy of large studios
• An opportunity to step into a lead role and build a department your way
• A studio with a long track record of shipped titles in the narrative and horror genres
• Fully remote, or on-site / hybrid for Kyiv-based specialists
• Contractor cooperation
• Paid vacation
• A clear probation plan agreed with you before the offer
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