Назад
Company hidden
2 дня назад

Cinematic Designer (Unreal Engine)

Формат работы
remote (Global)
Тип работы
project
Грейд
senior
Английский
b2
Страна
Germany
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Cinematic Designer (Unreal Engine): Creating and polishing real-time in-game cutscenes for a PC Action RPG with an accent on visual storytelling, cinematography, Sequencer, lighting, and Blueprint-driven events. Focus on staging characters, adapting levels and assets, translating scripts into shot plans, and keeping cinematic sequences performant in-game.

Location: Fully remote with flexible working hours.

Company

hirify.global UG is an established German indie game development studio founded in 2012, developing the upcoming Action RPG Asterfel with an international team.

What you will do

  • Create in-game cutscenes in Unreal Engine 5 with Sequencer from blockout through final polish.
  • Stage characters, compose shots, direct camera work, and edit pacing to serve the story.
  • Set up cinematic lighting and adjust level design, set dressing, and locations for cutscenes in coordination with Level Design and Art.
  • Use Blueprints and triggers to integrate cutscenes into the game.
  • Collaborate with the Game Director and writers to turn scripts and story beats into shot plans.
  • Assemble scenes from existing animations and assets, identify additional animation needs, test sequences, fix issues, and keep them performant.

Requirements

  • At least 5 years of experience in cinematic roles within the video game industry.
  • Experience shipping at least one commercial game as a cinematic designer, cinematic artist, or in a similar role.
  • A portfolio or showreel demonstrating in-game or real-time cutscenes, not only pre-rendered or post-production work.
  • Expertise in Unreal Engine 4 or 5 Sequencer, including cameras, character animation tracks, and cinematic lighting.
  • Excellent visual storytelling and cinematography skills, including shot composition, framing, camera movement, editing, and pacing.
  • Solid working knowledge of Unreal Engine Blueprints for triggering cutscene-related events.
  • Comfort adjusting Unreal Engine levels, including layout, set dressing, and lighting, to frame scenes effectively.
  • Ability to work independently within a team, listen attentively, communicate effectively, and work in a 100% remote team.

Nice to have

  • Experience creating dialogue-heavy scenes in story-driven RPGs.
  • Working knowledge of Control Rig or animation editing for small fixes and adjustments.
  • Familiarity with the cutscenes of Gothic, The Witcher, or similar Action RPGs.

Culture & Benefits

  • Fully remote freelance work with flexible working hours.
  • International and inclusive team environment welcoming people from all backgrounds and perspectives.
  • Work on Asterfel, an upcoming Action RPG with a medieval fantasy setting, hyperrealistic artistic style, and dark fantasy atmosphere.

Hiring process

  • Apply by email with a CV, an online portfolio or showreel focused on in-game cinematics, and specific contributions for each cinematic.
  • Include the requested hourly pay rate; optional information about previous projects and cinematic preferences may also be provided.
  • Selected candidates complete brief onboarding materials and a Google Meet call, then sign a freelance contract and complete a paid application task at their regular pay rate.

Будьте осторожны

Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →