Роль чётко сосредоточена на дизайне оружия для AAA-мультиплеерного шутера, с ответственностью за весь цикл и работой с разными командами; проект пока не анонсирован, поэтому его направление и стабильность оценить сложно.
?Проект без анонса
Ответственность за оружие
Крупный шутер
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Weapon Game Designer (AAA Multiplayer Shooter): Designing, prototyping, balancing, and playtesting weapons and player equipment for an unannounced AAA multiplayer shooter with an accent on weapon feel, recoil, animations, sound, and implementation-ready design. Focus on building weapon systems from paper design to shippable features, collaborating with Art, Game Design, and Direction, and applying Unreal Engine pipelines.
Location: Remote, associated with Saint Petersburg, Russia
Company
Saber Interactive is developing an unannounced AAA multiplayer-shooter project.
What you will do
Design, prototype, set up, and playtest unique weapons for a major FPS IP, from initial paper design through shippable implementation.
Design weapon systems and balance weapons and player equipment.
Collaborate closely with Art, Game Design, and Direction.
Requirements
3–6 years of professional experience.
Knowledge of how to make weapons feel good, including 3C, recoil, animations, and sound.
Significant experience playing and developing shooter games.
Experience with multiplayer shooters, extraction shooters, tactical shooters, survival games, immersive simulations, or multiplayer action games.
Professional-level English and Russian communication skills.
Ability to create clear, structured, and implementation-ready design documentation.
Experience with Unreal Engine or a comparable modern game engine.
Nice to have
Understanding of Unreal Engine pipelines, including Data Assets, Blueprints, ABP, skeletal meshes, and montages.
Culture & Benefits
Remote work format.
Opportunity to contribute to an unannounced AAA multiplayer-shooter and actively shape the project.
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