gamedevmayagame enginesfacial animationmotion capturecharacter animationkeyframe animationmotionbuildercinematic production
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Роль чётко сосредоточена на кинематографической анимации персонажей для конкретного AAA-проекта, с опытной командой и поддержкой обучения; удалённая работа ограничена Польшей.
Удалёнка с ограничениями
Понятные задачи
Крупный игровой проект
Поддержка развития
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Cinematic Animator (AAA Game Development): Creating believable character, facial, and performance animations for cutscenes and dialogues in a story-driven AAA RPG expansion with an accent on motion capture, keyframe animation, and cinematic production pipelines. Focus on building detailed character performances, processing facial capture, collaborating with cinematic designers, and meeting technical and artistic standards.
Location: Remote from within a time zone difference of +/- 2 hours from GMT+1; company location: Bielsko-Biała, Poland
Salary: PLN 13,000–16,800 gross per month
Company
Game development studio creating story-driven titles, including Seven: The Days Long Gone and The Thaumaturge, and developing an expansion in cooperation with CD PROJEKT RED.
What you will do
Create high-quality, believable character animations for cutscenes and dialogues.
Build character performances with motion capture and keyframe animation, including facial animation.
Collaborate with Cinematic Designers, technical animators, and other disciplines on cinematic sequences.
Follow the Animation Lead’s direction and ensure assigned work meets technical and artistic standards.
Own animation quality and delivery throughout production.
Requirements
Previous experience working on or shipping an AAA title, preferably a story-driven RPG.
Professional experience in a similar Cinematic Animator role.
Strong character animation skills, including understanding of body mechanics and character acting.
Familiarity with facial animation pipelines, facial motion capture processing, and performance capture workflows.
Experience with keyframe facial animation.
Knowledge of Autodesk MotionBuilder and Maya, plus experience working with game engines.
Good understanding of cinematic production pipelines from initial design concept through final polish.
Strong communication and organizational skills, with the ability to collaborate with designers and technical animators.
Nice to have
Understanding of cinematic language, cinematography, camera work, and scene pacing.
Experience with motion capture productions, including session preparation, working with actors, or assisting during recording sessions.
Experience with animation pipeline tools and workflow optimization.
Culture & Benefits
Flexible working hours with core hours from 10:00 to 16:00.
Remote work available within a +/- 2-hour difference from GMT+1.
English language lessons and support for industry training, conferences, and fairs.
Experienced gamedev specialists willing to share knowledge, custom automation tools, and modern proprietary and third-party tools.
Private medical insurance, access to the MyBenefit platform with possible Multisport Card co-financing, and psychological support.
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