team leadershipgame developmentmotion captureproject schedulingmotionbuildercinematic designcinematic editingredkit
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Чётко очерченная лидерская роль в заметном RPG-проекте с поддержкой развития и удалённым форматом; главное ограничение - узкий допустимый диапазон часовых поясов.
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Понятная зона ответственности
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Поддержка развития
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Hirify AI/Оригинал
TL;DR
Lead Cinematic Designer (GameDev): Leading the cinematics team and developing in-game cinematics from script through implementation for a AAA game expansion with an accent on cinematic language, camera work, editing, and milestone-based production. Focus on building demanding scenes in RedKit, coordinating multidisciplinary teams and external partners, and refining cinematic tools and workflows.
Location: Bielsko-Biała, Poland; fully remote, with work permitted from anywhere within a time zone difference of +/- 2 hours from GMT+1.
Salary: 23,600–30,500 PLN gross per month.
Company
Fool’s Theory is a Polish game development company creating titles including Seven: The Days Long Gone and The Thaumaturge, currently working on The Witcher 3: Wild Hunt – Songs of the Past expansion in cooperation with CD PROJEKT RED.
What you will do
Lead and coordinate the Cinematics team, including workload planning across daily, weekly, and milestone schedules.
Oversee the cinematic pipeline from script to in-game implementation with Narrative, Animation, Art, Design, and Directors.
Set and maintain quality standards across blockout, previz, and polish stages, reviewing team output.
Plan and estimate cinematic scope, track progress, and communicate risks and dependencies to Production and stakeholders.
Coordinate motion capture, voice-over, localization, and external partners to keep deliveries on schedule.
Build high-quality blockout cinematics in RedKit, mentor the team, troubleshoot production issues, and improve cinematic tools and workflows.
Requirements
At least 4+ years of professional experience in cinematic design or a similar position, including experience leading or mentoring a team.
At least one released game title; AAA experience is preferred.
Deep understanding of cinematic language, camera work, and editing, with excellent proficiency in cinematic editing tools.
Knowledge of MotionBuilder.
Experience planning, estimating, and scheduling team work in milestone-based production.
Independence in planning and performing tasks.
Fluent English.
Clear constructive feedback, excellent communication, collaborative mindset, and the ability to coordinate multidisciplinary teams.
Proactive problem-solving, anticipation of team needs, and the ability to find creative solutions within production constraints without compromising cinematic quality.
Nice to have
Knowledge of composition and cinematography, including the ability to analyse and apply these principles.
Experience with non-linear storytelling, motion capture shoots, external partners, or outsourcing studios.
Experience building or improving cinematic tools and pipelines.
Experience with Adobe Premiere.
Knowledge of lighting and colour theory.
Experience with dialogue-heavy RPG content.
Experience initiating creative brainstorming across departments.
Culture & Benefits
Flexible working hours with core hours from 10:00 to 16:00.
Remote work within the stated GMT+1 time zone range.
English language lessons and support for industry training, conferences, and fairs.
Collaboration with experienced game development specialists and access to custom and modern production tools.
Private medical insurance, access to the MyBenefit platform with Multisport co-financing, and psychological support.
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