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6 дней назад

Lead Cinematic Designer (GameDev)

23 600 - 30 500PLN
Формат работы
remote (только Poland)
Тип работы
fulltime
Грейд
lead
Английский
c1
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lead Cinematic Designer (GameDev): Leading the cinematics team and developing in-game cinematics from script through implementation for a AAA game expansion with an accent on cinematic language, camera work, editing, and milestone-based production. Focus on building demanding scenes in RedKit, coordinating multidisciplinary teams and external partners, and refining cinematic tools and workflows.

Location: Bielsko-Biała, Poland; fully remote, with work permitted from anywhere within a time zone difference of +/- 2 hours from GMT+1.

Salary: 23,600–30,500 PLN gross per month.

Company

Fool’s Theory is a Polish game development company creating titles including Seven: The Days Long Gone and The Thaumaturge, currently working on The Witcher 3: Wild Hunt – Songs of the Past expansion in cooperation with CD PROJEKT RED.

What you will do

  • Lead and coordinate the Cinematics team, including workload planning across daily, weekly, and milestone schedules.
  • Oversee the cinematic pipeline from script to in-game implementation with Narrative, Animation, Art, Design, and Directors.
  • Set and maintain quality standards across blockout, previz, and polish stages, reviewing team output.
  • Plan and estimate cinematic scope, track progress, and communicate risks and dependencies to Production and stakeholders.
  • Coordinate motion capture, voice-over, localization, and external partners to keep deliveries on schedule.
  • Build high-quality blockout cinematics in RedKit, mentor the team, troubleshoot production issues, and improve cinematic tools and workflows.

Requirements

  • At least 4+ years of professional experience in cinematic design or a similar position, including experience leading or mentoring a team.
  • At least one released game title; AAA experience is preferred.
  • Deep understanding of cinematic language, camera work, and editing, with excellent proficiency in cinematic editing tools.
  • Knowledge of MotionBuilder.
  • Experience planning, estimating, and scheduling team work in milestone-based production.
  • Independence in planning and performing tasks.
  • Fluent English.
  • Clear constructive feedback, excellent communication, collaborative mindset, and the ability to coordinate multidisciplinary teams.
  • Proactive problem-solving, anticipation of team needs, and the ability to find creative solutions within production constraints without compromising cinematic quality.

Nice to have

  • Knowledge of composition and cinematography, including the ability to analyse and apply these principles.
  • Experience with non-linear storytelling, motion capture shoots, external partners, or outsourcing studios.
  • Experience building or improving cinematic tools and pipelines.
  • Experience with Adobe Premiere.
  • Knowledge of lighting and colour theory.
  • Experience with dialogue-heavy RPG content.
  • Experience initiating creative brainstorming across departments.

Culture & Benefits

  • Flexible working hours with core hours from 10:00 to 16:00.
  • Remote work within the stated GMT+1 time zone range.
  • English language lessons and support for industry training, conferences, and fairs.
  • Collaboration with experienced game development specialists and access to custom and modern production tools.
  • Private medical insurance, access to the MyBenefit platform with Multisport co-financing, and psychological support.

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