Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Текст:
Hirify AI/Оригинал
TL;DR
Roblox Lead Artist (3D game art): Creating stylized 3D assets, thumbnails, interfaces, and promotional visuals for live Roblox games with an accent on visual consistency, mobile readability, and art direction. Focus on leading artists across multiple countries, optimizing assets for low-end Android devices, and using performance data to improve visual conversion and player retention.
Location: Remote within Europe or Asia time zones; occasional travel to Paris or Bandung.
Company
hirify.global is a game studio focused on Roblox and Minecraft, launching new Roblox games regularly and delivering weekly updates guided by player data.
What you will do
Create stylized 3D models and textures for real-time Roblox games, maintaining visual consistency, mobile readability, and efficient asset design.
Create and oversee thumbnails, icons, promotional visuals, shop visuals, game-pass icons, limited items, and event screens.
Set game-specific visual style guides and own art direction and delivery across the Roblox portfolio.
Lead, coach, review, and develop artists in France, Vietnam, and Indonesia while coordinating workloads with producers.
Plan seasonal content, limited items, events, and visual updates for live games.
Manage asset budgets and performance constraints, including polygons, textures, materials, lighting, frame rate, and the Blender-to-Roblox Studio pipeline.
Requirements
At least 3 years of relevant game art experience with a portfolio showing shipped games and clearly describing individual contributions.
Excellent stylized 3D modeling and texturing skills for real-time games, with attention to visual consistency and mobile readability.
Strong composition, lighting, and rendering skills, including combining 3D assets with 2D editing for thumbnails and promotional visuals.
Experience leading, coaching, or training artists, with the ability to give clear feedback and support team development.
Knowledge of real-time asset workflows and performance constraints, including polygon, texture, material, and lighting budgets.
Ability to balance quality and speed, manage priorities across projects, and improve work through feedback and data.
Proficiency in Blender or equivalent 3D software and Photoshop or equivalent tools.
Willingness to learn and use Roblox Studio, with curiosity about AI-assisted production.
Fluent English and the ability to collaborate across teams and time zones.
Nice to have
Real-time visual effects experience in Roblox, Unity, or another engine.
Experience designing mobile game interfaces, including shop and monetization screens.
Shipped Roblox experiences as a lead artist or artist, ideally with thumbnails, icons, and performance metrics such as visits, concurrent users, qPTR, or click-through rate.
Experience creating UGC and avatar items.
Based in Indonesia.
Culture & Benefits
Remote work within Europe or Asia time zones.
Full-time employment or full-time freelance work under a six-month contract, depending on location and agreement.
Compensation varies by experience, location, and contract type.
Occasional travel to meet the team in Paris and Bandung.
Potential growth into an Art Director role within an international, creative, and friendly environment.
Hiring process
Submit a CV and portfolio with strongest 3D game art examples and a brief explanation of contributions.
Include an example of leading, coaching, or training artists.
Include VFX, UI/UX, thumbnails, or Roblox work if available.
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