game developmentunreal enginegame designanimationfreelanceteam collaborationcamera compositioncinematic presentation
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко описанная стажировка с наставничеством в известной AAA-студии даёт практический опыт разработки игр, но фиксированный срок и строгие условия допуска ограничивают её долгосрочную ценность.
Строгий отбор по условиям
?Стажировка на 12 недель
Опыт в AAA-разработке
Unreal Engine
Понятные задачи
Мэтч & Сопровод
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Текст:
Hirify AI/Оригинал
TL;DR
Presentation Design Intern (Game Development) (Unreal Engine/AAA Games): Implementing existing animation assets in Unreal Engine for in-game scenes and cinematic presentations with an accent on animation selection, timing, pacing, posing, and camera composition. Focus on connecting animation content, reviewing scene playback, resolving implementation issues, and applying creative feedback across active AAA projects.
Location: Remote within eligible United States states, with the first week onsite at the studio in San Carlos, California for onboarding.
Salary: $20–$23 USD per hour.
Company
hirify.global develops AAA games and franchises including Tomb Raider.
What you will do
Build skills in Unreal Engine and implement existing animation content in-engine rather than create new animations.
Find and select animations from the existing library to support scene requirements and in-game presentations.
Set up and connect existing animations for in-game scenes while following creative direction and established workflows.
Review scene playback, address animation implementation issues, and incorporate feedback on timing, pacing, and presentation quality.
Contribute hands-on work to active AAA game development projects during a 12-week internship.
Requirements
Graduated from a college or university program in 2026.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Availability to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
Legal eligibility to work in the United States.
Complete application including a resume, cover letter, and portfolio link.
Nice to have
Portfolio showing foundational skills in in-engine animation implementation or cinematic presentation.
Scene work demonstrating animation timing, pacing, posing, and camera composition.
Examples of selecting and implementing existing animation assets in a game engine.
Exposure to industry-standard development software, tools, and engines.
Game jams, personal projects, or group-project contributions outside the classroom curriculum.
Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Ability to communicate ideas and turn feedback into action.
Culture & Benefits
Mentorship from experienced professionals and collaboration with onsite and remote teams.
Professional development, networking opportunities, and a supportive learning environment.
Medical, dental, and vision benefits for interns.
Paid internship with compensation aligned to the confirmed work location.
Unlimited snacks in the office.
Hiring process
Submit the complete application through the careers site; incomplete applications or applications submitted outside the careers site are not considered.
Shortlisted candidates may be contacted for further assessments and interviews.
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