Назад
Company hidden
8 дней назад

Presentation Animator Intern (Spring 2027)

20 - 23$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Presentation Animator Intern (Spring 2027) (Unreal Engine/game development): Implementing existing animation content in Unreal Engine for active AAA game projects with an accent on scene setup, animation selection, timing, pacing, and camera composition. Focus on connecting animation assets for in-game presentations, reviewing playback, addressing implementation issues, and incorporating creative feedback.

Location: Remote internship for candidates living in eligible United States states; the first week is onsite at the studio in San Carlos, California for onboarding. Full-time availability during core business hours is required from February 1 to April 23, 2027.

Salary: $20–$23 USD per hour; compensation is based on the confirmed work location in the United States.

Company

hirify.global is a game development studio creating AAA games and franchises including Tomb Raider.

What you will do

  • Build skills in Unreal Engine and implement existing animation content entirely in-engine rather than creating new animations.
  • Find and select animations from the existing library to support scene requirements and in-game presentations.
  • Set up and connect existing animations for in-game scenes while following creative direction and established workflows.
  • Review scene playback, address animation implementation issues, and incorporate feedback on timing, pacing, and presentation quality.
  • Contribute hands-on work to active AAA game development projects while collaborating with experienced artists, interns, and onsite and remote teams.

Requirements

  • Graduated from a college or university program in 2026.
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Availability to work full-time, 40 hours per week, during core business hours for the full program duration from February 1 to April 23, 2027.
  • Legal eligibility to work in the United States.
  • Complete application including a resume, cover letter, and portfolio link.

Nice to have

  • Portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation.
  • Scene work showing understanding of animation timing, pacing, posing, and camera composition.
  • Examples of selecting and implementing existing animation assets within a game engine.
  • Exposure to industry-standard development software, tools, and engines.
  • Industry involvement outside the classroom, such as game jams, personal projects, or group project contributions.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas with eagerness to learn and turn feedback into action.

Culture & Benefits

  • 12-week paid internship with practical involvement in active AAA projects.
  • Mentorship from experienced professionals and access to industry knowledge.
  • Medical, dental, and vision benefits.
  • Professional networking opportunities and a supportive learning environment.
  • Remote work during the program, with onsite onboarding in San Carlos, California.
  • Potential future full-time opportunities may be available depending on business needs.

Hiring process

  • Submit a resume, cover letter, and portfolio through the careers site.
  • Shortlisted candidates may be contacted for further assessments and interviews.

Будьте осторожны

Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →