Чётко очерченная роль в известной AAA-студии предлагает профильную работу над игровыми персонажами, но офисный формат и требование опыта в AAA-проектах ограничивают доступность.
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Нужен опыт AAAТолько офисПонятные задачиИзвестная студия
Оценка от Hirify AI
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Hirify AI/Оригинал
TL;DR
Character Artist (Game Development): Creating realistic character, clothing, skin, hair, and fur assets for AAA games with an accent on sculpting, modeling, texturing, retopology, UV layout, and shader setup. Focus on building lived-in clothing and natural skin details while collaborating with concept art, shading, and rigging teams to develop a high-quality production pipeline.
Location: On-site in Santa Monica, California, United States.
Salary: $85,000–$135,000 USD annual base pay, with possible annual bonus and other incentive plans.
Company
Naughty Dog is a game development studio creating narrative-driven, critically acclaimed AAA games, including The Last of Us and Intergalactic: The Heretic Prophet.
What you will do
Sculpt and model outfits, people, and animals for realistic game worlds.
Create clothing textures with wear, color fades, tears, grime, damage, and dirt that give assets a lived-in backstory.
Create natural skin textures with color variations, veins, discoloration, imperfections, and subsurface scattering.
Conduct retopology and create efficient UV layouts.
Create hair cards and fur, and set up shaders.
Collaborate with concept art, shading, and rigging departments to develop a high-quality production pipeline.
Requirements
Bachelor’s degree in any field or a foreign equivalent degree.
At least two years of experience as a character artist or in a related occupation.
Experience working on AAA titles as a character artist.
Knowledge of clothing folds and human anatomy.
Understanding of the game production pipeline.
Ability to create clothing assets that feel lived in through texturing, including color fades, tears, and grime.
Ability to make skin feel natural through color variations showing veins, discoloration, and imperfections.
Proficiency with ZBrush, Autodesk Maya, Substance Painter, and Photoshop.
Culture & Benefits
Work in an on-site studio environment in Santa Monica, California.
Potential eligibility for annual bonuses and other incentive plans.
Background checks are conducted at the offer stage for new employees.
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