Назад
2 дня назад

Character Artist (Game Development)

85 000 - 135 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Character Artist (Game Development): Creating realistic character, clothing, skin, hair, and fur assets for AAA games with an accent on sculpting, modeling, texturing, retopology, UV layout, and shader setup. Focus on building lived-in clothing and natural skin details while collaborating with concept art, shading, and rigging teams to develop a high-quality production pipeline.

Location: On-site in Santa Monica, California, United States.

Salary: $85,000–$135,000 USD annual base pay, with possible annual bonus and other incentive plans.

Company

Naughty Dog is a game development studio creating narrative-driven, critically acclaimed AAA games, including The Last of Us and Intergalactic: The Heretic Prophet.

What you will do

  • Sculpt and model outfits, people, and animals for realistic game worlds.
  • Create clothing textures with wear, color fades, tears, grime, damage, and dirt that give assets a lived-in backstory.
  • Create natural skin textures with color variations, veins, discoloration, imperfections, and subsurface scattering.
  • Conduct retopology and create efficient UV layouts.
  • Create hair cards and fur, and set up shaders.
  • Collaborate with concept art, shading, and rigging departments to develop a high-quality production pipeline.

Requirements

  • Bachelor’s degree in any field or a foreign equivalent degree.
  • At least two years of experience as a character artist or in a related occupation.
  • Experience working on AAA titles as a character artist.
  • Knowledge of clothing folds and human anatomy.
  • Understanding of the game production pipeline.
  • Ability to create clothing assets that feel lived in through texturing, including color fades, tears, and grime.
  • Ability to make skin feel natural through color variations showing veins, discoloration, and imperfections.
  • Proficiency with ZBrush, Autodesk Maya, Substance Painter, and Photoshop.

Culture & Benefits

  • Work in an on-site studio environment in Santa Monica, California.
  • Potential eligibility for annual bonuses and other incentive plans.
  • Background checks are conducted at the offer stage for new employees.

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