Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Оплачиваемая стажировка в Insomniac Games дает практический опыт в создании игровых пропсов и четко описанные задачи, но доступна только студентам с разрешением на работу в США без спонсорства визы.
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Ограничение по визеАктуальные инструментыПонятные задачиОплачиваемая стажировкаПрактический опыт
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
XDev Props Intern (Game Development): Supporting the creation and review of game-ready 3D props and materials with an accent on modeling, texturing, UVs, asset optimization, and external art production. Focus on preparing vendor briefs, reviewing high/low-poly assets and materials, and communicating actionable technical and artistic feedback throughout production.
Location: Burbank, California, United States; relocation assistance is available for eligible candidates. The internship runs for 12 weeks during either May 17–August 6 or June 14–September 3. Applicants must be authorized to work for any employer in the United States and must not require current or future work visa sponsorship.
Intern pay: $36.50 USD per hour.
Company
hirify.global develops and publishes interactive entertainment, including game production through Insomniac Games.
What you will do
Create image- and text-based briefs describing prop requirements for external art vendors under the guidance of the X-Dev Props Manager.
Review external partners’ 3D models, textures, materials, and UVs, providing clear and actionable feedback throughout production.
Support prop development and optimization across high- and low-poly modeling, material and texture creation, and final delivery.
Help guide vendors creating hard-surface props and materials while following direction from the X-Dev Props Manager, Art Director, and Lead Artists.
Collaborate with artists to maintain block-out proxy models and reference images for X-Dev Props work.
Apply Maya, Substance Painter, Substance Designer, ZBrush, and Photoshop to support asset development and review while maintaining a consistent artistic style.
Requirements
Undergraduate student at an accredited university with an expected graduation date between May 2026 and December 2029.
Strong skills in modeling, baking, and UV layout using Maya, Max, or an equivalent tool.
Strong skills in texture and material creation using Photoshop, Substance Painter, and Substance Designer; experience with ZBrush.
Ability to review 3D assets, identify improvements, and communicate clear, actionable feedback.
Strong written and verbal communication skills, including interpreting technical information, preparing documentation, and presenting ideas clearly.
Strong organizational and time-management skills, including prioritizing tasks, managing multiple assignments, and meeting deadlines.
Ability to solve practical problems, follow written and verbal instructions, and collaborate with artists and external partners.
Foundational mathematics skills, including percentages, proportions, basic algebra, and geometry.
Willingness to receive direction, incorporate feedback, and work closely with a team.
Availability for the entire 12-week internship period and for one of the specified internship periods.
Nice to have
Experience with vehicles and weapons.
Culture & Benefits
Hands-on experience with external art production, asset optimization, and game development workflows.
Collaboration with the X-Dev Props Manager, Art Director, Lead Artists, artists, and external art partners.
Relocation assistance is available for eligible candidates.
Fixed hourly pay applies during the internship period.
Hiring process
Background checks are conducted at the offer stage for new employees and may include criminal background checks for some roles.
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