photoshopmayatexturingmaterialspbrenvironment artuv mappingfreelancelevel artgame optimizationaaa games
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Контракт на полгодаПроекты PlayStationПонятный круг задач
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Materials Level Artist (AAA Games): Creating and refining PBR materials, environment art, level modeling, and world-building content for an upcoming AAA game with an accent on cinematic-quality assets, environmental storytelling, and visual consistency. Focus on optimizing materials and environments for performance and memory, solving production challenges, and delivering high-quality assets on schedule while collaborating with art directors, leads, and technical artists.
Location: Fully remote from anywhere in Canada; core hours aligned with PST and the team located in California.
Salary: CAD 46.77–70.14 per hour.
Company
Interactive entertainment and technology organization developing PlayStation hardware, network services, and AAA game content for PlayStation Studios.
What you will do
Create and refine realistic PBR materials for in-game and cinematic levels while maintaining visual consistency.
Build environments and levels through terrain modeling, organic and hard-surface world construction, asset placement, material blending, and ground-to-asset transitions.
Develop environmental storytelling through age, wear, erosion, and historical narrative.
Handle environment art from blockout and prototyping through custom asset creation and final shippable-quality art.
Collaborate with Art Directors, Leads, and Technical Artists, implement feedback, and help shape the game's visual direction.
Balance visual quality with performance constraints, estimate scope, manage workload, solve production challenges, and deliver on schedule.
Requirements
6+ years of experience as a material or world-building artist in the video game industry, including 2 shipped AAA titles.
Proficiency with Autodesk Maya and traditional modeling pipelines, including UV unwrapping for texturing meshes and lightmaps.
A portfolio demonstrating materials created with procedural and traditional techniques.
Strong understanding of PBR material workflows, standards, and surface/light interactions.
Strong understanding of materials usage within a game world-building pipeline.
Proficiency in applying surface details and controlling shader features for a wide range of material types.
Expert knowledge of Adobe Photoshop and traditional texture-baking techniques.
Experience optimizing games for performance and memory.
Advanced understanding of game and cinematic art asset creation.
Ability to learn new game engines and tools rapidly.
Ability to work core hours aligned with PST and the team located in California.
Nice to have
Knowledge of Substance Designer workflows.
Shader authoring experience.
Houdini experience.
Experience working with external outsource vendors.
2D graphics experience.
Conceptual level layout experience.
Culture & Benefits
Six-month contract role with fully remote work from anywhere in Canada.
Medical, dental, and vision benefits are available.
Work with PlayStation Studios and contribute to upcoming AAA game projects.
Inclusive and equal-opportunity workplace committed to diversity.
Hiring process
Submit a portfolio or demo reel.
Complete an art test if requested.
Participate in a phone screen.
Background checks are conducted at the offer stage.
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