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3 дня назад

Senior Materials Level Artist (AAA Games)

46 - 70CAD
Формат работы
remote (только Canada)
Тип работы
project
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Materials Level Artist (AAA Games): Creating and refining PBR materials, environment art, level modeling, and world-building content for an upcoming AAA game with an accent on cinematic-quality assets, environmental storytelling, and visual consistency. Focus on optimizing materials and environments for performance and memory, solving production challenges, and delivering high-quality assets on schedule while collaborating with art directors, leads, and technical artists.

Location: Fully remote from anywhere in Canada; core hours aligned with PST and the team located in California.

Salary: CAD 46.77–70.14 per hour.

Company

Interactive entertainment and technology organization developing PlayStation hardware, network services, and AAA game content for PlayStation Studios.

What you will do

  • Create and refine realistic PBR materials for in-game and cinematic levels while maintaining visual consistency.
  • Build environments and levels through terrain modeling, organic and hard-surface world construction, asset placement, material blending, and ground-to-asset transitions.
  • Develop environmental storytelling through age, wear, erosion, and historical narrative.
  • Handle environment art from blockout and prototyping through custom asset creation and final shippable-quality art.
  • Collaborate with Art Directors, Leads, and Technical Artists, implement feedback, and help shape the game's visual direction.
  • Balance visual quality with performance constraints, estimate scope, manage workload, solve production challenges, and deliver on schedule.

Requirements

  • 6+ years of experience as a material or world-building artist in the video game industry, including 2 shipped AAA titles.
  • Proficiency with Autodesk Maya and traditional modeling pipelines, including UV unwrapping for texturing meshes and lightmaps.
  • A portfolio demonstrating materials created with procedural and traditional techniques.
  • Strong understanding of PBR material workflows, standards, and surface/light interactions.
  • Strong understanding of materials usage within a game world-building pipeline.
  • Proficiency in applying surface details and controlling shader features for a wide range of material types.
  • Expert knowledge of Adobe Photoshop and traditional texture-baking techniques.
  • Experience optimizing games for performance and memory.
  • Advanced understanding of game and cinematic art asset creation.
  • Ability to learn new game engines and tools rapidly.
  • Ability to work core hours aligned with PST and the team located in California.

Nice to have

  • Knowledge of Substance Designer workflows.
  • Shader authoring experience.
  • Houdini experience.
  • Experience working with external outsource vendors.
  • 2D graphics experience.
  • Conceptual level layout experience.

Culture & Benefits

  • Six-month contract role with fully remote work from anywhere in Canada.
  • Medical, dental, and vision benefits are available.
  • Work with PlayStation Studios and contribute to upcoming AAA game projects.
  • Inclusive and equal-opportunity workplace committed to diversity.

Hiring process

  • Submit a portfolio or demo reel.
  • Complete an art test if requested.
  • Participate in a phone screen.
  • Background checks are conducted at the offer stage.

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