Назад
Company hidden
3 дня назад

Senior Materials Level Artist (AAA Games)

46 - 70CAD
Формат работы
remote (только Canada)
Тип работы
project
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Senior Materials Level Artist (AAA Games): Creating PBR materials, environmental models, and world-building assets for an upcoming AAA game with an accent on realistic texturing, level art, and cinematic visual fidelity. Focus on balancing visual quality with performance constraints, optimizing assets and memory usage, and delivering shippable content aligned with PST core hours.

Location: Fully remote from anywhere in Canada; core hours aligned with PST and the team located in California.

Salary: $46.77–$70.14 CAD per hour.

Company

hirify.global Studios Visual Arts provides content, development, and services for hirify.global Studios and supports AAA game projects under Sony Interactive Entertainment.

What you will do

  • Create and refine realistic PBR materials for in-game and cinematic levels while maintaining visual consistency and quality standards.
  • Build environments and levels through terrain and level-specific modeling, organic and hard-surface world construction, asset placement, material blending, and ground-to-asset transitions.
  • Develop environmental storytelling through age, wear, erosion, and historical narrative.
  • Handle environment art from blockout and prototyping through custom asset creation and final shippable-quality art.
  • Collaborate with Art Directors, Leads, and Technical Artists, implement feedback, and help define the game's visual direction.
  • Balance visual quality with performance constraints, solve production challenges, estimate scope, manage workload, and deliver on schedule.

Requirements

  • 6+ years of experience as a materials or world-building artist in the video game industry, including 2 shipped AAA titles.
  • Proficiency with Autodesk Maya and traditional modeling pipelines, including UV unwrapping for texturing meshes and lightmaps.
  • A portfolio demonstrating materials created with both procedural and traditional techniques.
  • Strong understanding of PBR material workflows, standards, and surface/light interactions.
  • Strong understanding of materials usage within a game-development world-building pipeline.
  • Proficiency in applying surface details and controlling shader features for a wide variety of material types.
  • Expert knowledge of Adobe Photoshop and traditional texture-baking techniques.
  • Experience optimizing games for performance and memory.
  • Advanced understanding of game and cinematic art asset creation, plus the ability to learn new game engines and tools rapidly.
  • Ability to work core hours aligned with PST and the team located in California.

Nice to have

  • Knowledge of Substance Designer workflows.
  • Shader authoring experience.
  • Houdini experience.
  • Experience working with external outsource vendors.
  • 2D graphics experience.
  • Conceptual level layout experience.

Culture & Benefits

  • Six-month contract role with fully remote work from anywhere in Canada.
  • Opportunity to contribute to an upcoming AAA project with hirify.global Studios Visual Arts.
  • Medical, dental, and vision benefits are available.
  • Inclusive and diverse work environment with equal-opportunity and fair-chance employment practices.

Hiring process

  • Submit a portfolio or demo reel.
  • Complete a phone screen and potentially an art test.
  • Background checks are conducted at the offer stage.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →